The Study of Development of Augmented/Virtual Reality Software to Math Volume Study in Elementary Schools

博士 === 亞洲大學 === 數位媒體設計學系 === 106 === Math is considered as a foundation for the development of science, technology and thought. Traditional teaching emphasizes on formula symbols and makes students repeatedly calculate to be familiar with math problems, but they are usually lack of understanding and...

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Bibliographic Details
Main Authors: CHAO, WEN-HUNG, 趙文鴻
Other Authors: HSIEH, SHENG-MIN
Format: Others
Language:zh-TW
Published: 2018
Online Access:http://ndltd.ncl.edu.tw/handle/nh8874
Description
Summary:博士 === 亞洲大學 === 數位媒體設計學系 === 106 === Math is considered as a foundation for the development of science, technology and thought. Traditional teaching emphasizes on formula symbols and makes students repeatedly calculate to be familiar with math problems, but they are usually lack of understanding and thinking. If digital technology can be introduced, two-dimensional plan can be converted into three-dimensional space, it can effectively solve the problems of abstract three-dimensional space learning. The study, based on the indicators of Math learning capability of senior students in elementary schools, mainly focuses on the capability of students’ thinking in three-dimensional space and designs supplementary teaching materials for ‘Volume’ unit. Teaching materials are designed according to spatial cognition and logical thinking. AR and VR are applied to develop digital teaching tools to be merged into teaching activities. And discuss (1) the presentation of teaching materials and the introduction of digital tools into the math curriculum of the elementary schools, and the impact on learning needs and teaching effectiveness. (2) the development of Augmented Reality (AR) and Virtual Reality (VR) teaching materials, the acceptance of learners and the interest of learning. The study has adopted a quasi-experimental design to verify. The study targets on 6th-grade students, and respectively divides them into Control Team and Experiment Team which applies three types if different teaching tools. The design of verification (experiment) is based on the prior knowledge test, a set of system teaching materials (including paper, Augmented Reality and Virtual Reality teaching materials), learning achievement test, technology-acceptance-mode questionnaire and open interview questionnaire as its research tools. Students learn through the teaching materials developed by the study. After verification, students can learn (1) no matter what kind of teaching materials they learn, the students' learning performance on volume units has significant progress and multiple feedbacks are obtained; (2) and the students who apply interactive Augmented Reality leaning APP digital teaching materials have the most significant progress in their grades. The interactive Augmented Reality learning APP is convenient, easy-to-operate and has an unlimited learning environment. Students can repeatedly study. It is a higher practical teaching material; (3) for low-achievement children, their application of Virtual Reality teaching materials to study math can cause students with low achievement to pay their attention and generate their interest and enhance their willingness to learn; (4) through data analysis and qualitative interviews, the digital teaching materials developed by the study confronts with the teaching effectiveness of teachers and the learning requirements of students.