An Empirical Study on The Relations of Interpersonal Interaction and Emotional States Among Adolescents Participating in Electronic Entertainment

碩士 === 亞洲大學 === 社會工作學系 === 106 === The main purpose of this research was to understand the relevance of interpersonal interaction and negative emotions among adolescents in the game arcade. Through the life background of adolescents, the way to respond interpersonal interaction and the negative em...

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Main Authors: HSU, SZU-YI, 許思義
Other Authors: LEE,MEI-LIN
Format: Others
Language:zh-TW
Published: 2018
Online Access:http://ndltd.ncl.edu.tw/handle/y7nhhc
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spelling ndltd-TW-106THMU02010032019-05-16T00:00:48Z http://ndltd.ncl.edu.tw/handle/y7nhhc An Empirical Study on The Relations of Interpersonal Interaction and Emotional States Among Adolescents Participating in Electronic Entertainment 電子遊戲場所青少年人際互動與情緒關聯之探討 HSU, SZU-YI 許思義 碩士 亞洲大學 社會工作學系 106 The main purpose of this research was to understand the relevance of interpersonal interaction and negative emotions among adolescents in the game arcade. Through the life background of adolescents, the way to respond interpersonal interaction and the negative emotion carries out the discussion. This research used quantitative research, the research subjects were 200 adolescents in the game arcade, and the research was based on the personal information of adolescents, the questionnaire of interpersonal interaction, BAI, BDI, the relationship of parent-child assessment(child edition) and adolescents depressive emotion self-examination checklist. The results of the research is as follows: 1. There is a positive correlation between the interpersonal interaction of adolescents visiting the game arcade 2. Adolescents visiting the game arcade seems to be able to promote sharing and create new social groups 3. Adolescents visiting the game arcade may help to improve their emotional state of depression Based on the above conclusions, the researchers propose related suggestions for follow-up research to provide people who want to research adolescents in the game arcade as reference and basis in the future LEE,MEI-LIN 李美玲 2018 學位論文 ; thesis 137 zh-TW
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description 碩士 === 亞洲大學 === 社會工作學系 === 106 === The main purpose of this research was to understand the relevance of interpersonal interaction and negative emotions among adolescents in the game arcade. Through the life background of adolescents, the way to respond interpersonal interaction and the negative emotion carries out the discussion. This research used quantitative research, the research subjects were 200 adolescents in the game arcade, and the research was based on the personal information of adolescents, the questionnaire of interpersonal interaction, BAI, BDI, the relationship of parent-child assessment(child edition) and adolescents depressive emotion self-examination checklist. The results of the research is as follows: 1. There is a positive correlation between the interpersonal interaction of adolescents visiting the game arcade 2. Adolescents visiting the game arcade seems to be able to promote sharing and create new social groups 3. Adolescents visiting the game arcade may help to improve their emotional state of depression Based on the above conclusions, the researchers propose related suggestions for follow-up research to provide people who want to research adolescents in the game arcade as reference and basis in the future
author2 LEE,MEI-LIN
author_facet LEE,MEI-LIN
HSU, SZU-YI
許思義
author HSU, SZU-YI
許思義
spellingShingle HSU, SZU-YI
許思義
An Empirical Study on The Relations of Interpersonal Interaction and Emotional States Among Adolescents Participating in Electronic Entertainment
author_sort HSU, SZU-YI
title An Empirical Study on The Relations of Interpersonal Interaction and Emotional States Among Adolescents Participating in Electronic Entertainment
title_short An Empirical Study on The Relations of Interpersonal Interaction and Emotional States Among Adolescents Participating in Electronic Entertainment
title_full An Empirical Study on The Relations of Interpersonal Interaction and Emotional States Among Adolescents Participating in Electronic Entertainment
title_fullStr An Empirical Study on The Relations of Interpersonal Interaction and Emotional States Among Adolescents Participating in Electronic Entertainment
title_full_unstemmed An Empirical Study on The Relations of Interpersonal Interaction and Emotional States Among Adolescents Participating in Electronic Entertainment
title_sort empirical study on the relations of interpersonal interaction and emotional states among adolescents participating in electronic entertainment
publishDate 2018
url http://ndltd.ncl.edu.tw/handle/y7nhhc
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