An Empirical Study on The Relations of Interpersonal Interaction and Emotional States Among Adolescents Participating in Electronic Entertainment

碩士 === 亞洲大學 === 社會工作學系 === 106 === The main purpose of this research was to understand the relevance of interpersonal interaction and negative emotions among adolescents in the game arcade. Through the life background of adolescents, the way to respond interpersonal interaction and the negative em...

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Bibliographic Details
Main Authors: HSU, SZU-YI, 許思義
Other Authors: LEE,MEI-LIN
Format: Others
Language:zh-TW
Published: 2018
Online Access:http://ndltd.ncl.edu.tw/handle/y7nhhc
Description
Summary:碩士 === 亞洲大學 === 社會工作學系 === 106 === The main purpose of this research was to understand the relevance of interpersonal interaction and negative emotions among adolescents in the game arcade. Through the life background of adolescents, the way to respond interpersonal interaction and the negative emotion carries out the discussion. This research used quantitative research, the research subjects were 200 adolescents in the game arcade, and the research was based on the personal information of adolescents, the questionnaire of interpersonal interaction, BAI, BDI, the relationship of parent-child assessment(child edition) and adolescents depressive emotion self-examination checklist. The results of the research is as follows: 1. There is a positive correlation between the interpersonal interaction of adolescents visiting the game arcade 2. Adolescents visiting the game arcade seems to be able to promote sharing and create new social groups 3. Adolescents visiting the game arcade may help to improve their emotional state of depression Based on the above conclusions, the researchers propose related suggestions for follow-up research to provide people who want to research adolescents in the game arcade as reference and basis in the future