A Study of the Impact of Mobile Augmented Reality Apps to Tourist Impulse Buying Behavior

博士 === 南臺科技大學 === 經營管理博士學位學程 === 106 === Recently, Mobile Augmented Reality (MAR) has become a popular topic for scholar doing research about new type of e-commerce. The mobile market have started filling up with augmented reality apps, ranging from games to navigation assistants. While the online i...

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Main Authors: DO THI HAI NINH, 杜氏海寧
Other Authors: Wurong Shih
Format: Others
Language:en_US
Published: 2018
Online Access:http://ndltd.ncl.edu.tw/handle/9nd6zk
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spelling ndltd-TW-106STUT04570012019-05-16T00:00:47Z http://ndltd.ncl.edu.tw/handle/9nd6zk A Study of the Impact of Mobile Augmented Reality Apps to Tourist Impulse Buying Behavior DO THI HAI NINH 杜氏海寧 博士 南臺科技大學 經營管理博士學位學程 106 Recently, Mobile Augmented Reality (MAR) has become a popular topic for scholar doing research about new type of e-commerce. The mobile market have started filling up with augmented reality apps, ranging from games to navigation assistants. While the online impulse buying is increasingly through the web-based. Now with the help of MAR, retailer can increase the sale to even double time. However, as of yet there have been no attempts to mix these two ideas – MAR apps and impulse buying behavior in research specially in tourism industry. Hence, this study integrates Technology Acceptance Model (TAM), Stimulus-Organism-Response (S-O-R), Flow theory, and combine with satisfaction of user in MAR apps environment. The new extended of TAM model was built up to explain the acceptant of the MAR apps users, with several new variables such as perceived interactivity, satisfaction. In addition, this study explore the relationship between MAR apps characteristics with tourist impulse buying behavior. Based on the survey conducted with over 500 respondents, a series of subjective user tests by using SPSS and SEM-PLS approach were conducted. The main findings indicates that within the augmented reality environment, the MAR apps characteristics play the important role to lead tourist to unplanned purchase. The study shows that the more useful and easier of using mobile augmented reality apps will improves the perceived enjoyment and satisfaction of the tourist, then increase the tourist impulse buying behavior. Moreover, this study also found the mediating effects of flow experience to the relationship between perceived ease of use to satisfaction why using MAR apps. The results are consistent with some previous researchers and explores characteristics of MAR apps which influence to user. Wurong Shih 施武榮 2018 學位論文 ; thesis 96 en_US
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description 博士 === 南臺科技大學 === 經營管理博士學位學程 === 106 === Recently, Mobile Augmented Reality (MAR) has become a popular topic for scholar doing research about new type of e-commerce. The mobile market have started filling up with augmented reality apps, ranging from games to navigation assistants. While the online impulse buying is increasingly through the web-based. Now with the help of MAR, retailer can increase the sale to even double time. However, as of yet there have been no attempts to mix these two ideas – MAR apps and impulse buying behavior in research specially in tourism industry. Hence, this study integrates Technology Acceptance Model (TAM), Stimulus-Organism-Response (S-O-R), Flow theory, and combine with satisfaction of user in MAR apps environment. The new extended of TAM model was built up to explain the acceptant of the MAR apps users, with several new variables such as perceived interactivity, satisfaction. In addition, this study explore the relationship between MAR apps characteristics with tourist impulse buying behavior. Based on the survey conducted with over 500 respondents, a series of subjective user tests by using SPSS and SEM-PLS approach were conducted. The main findings indicates that within the augmented reality environment, the MAR apps characteristics play the important role to lead tourist to unplanned purchase. The study shows that the more useful and easier of using mobile augmented reality apps will improves the perceived enjoyment and satisfaction of the tourist, then increase the tourist impulse buying behavior. Moreover, this study also found the mediating effects of flow experience to the relationship between perceived ease of use to satisfaction why using MAR apps. The results are consistent with some previous researchers and explores characteristics of MAR apps which influence to user.
author2 Wurong Shih
author_facet Wurong Shih
DO THI HAI NINH
杜氏海寧
author DO THI HAI NINH
杜氏海寧
spellingShingle DO THI HAI NINH
杜氏海寧
A Study of the Impact of Mobile Augmented Reality Apps to Tourist Impulse Buying Behavior
author_sort DO THI HAI NINH
title A Study of the Impact of Mobile Augmented Reality Apps to Tourist Impulse Buying Behavior
title_short A Study of the Impact of Mobile Augmented Reality Apps to Tourist Impulse Buying Behavior
title_full A Study of the Impact of Mobile Augmented Reality Apps to Tourist Impulse Buying Behavior
title_fullStr A Study of the Impact of Mobile Augmented Reality Apps to Tourist Impulse Buying Behavior
title_full_unstemmed A Study of the Impact of Mobile Augmented Reality Apps to Tourist Impulse Buying Behavior
title_sort study of the impact of mobile augmented reality apps to tourist impulse buying behavior
publishDate 2018
url http://ndltd.ncl.edu.tw/handle/9nd6zk
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