A study on the Comprehensive Model of Integrated Marketing - A case of mobile game”Dot Arena”
碩士 === 世新大學 === 傳播管理學研究所(含碩專班) === 106 === Due to the popularity of smartphone, the online game players become mobile game users. The game development companies focus on mobile game development instead of online game development accordingly. Because of the limitation of operation and hardware in sma...
Main Authors: | HOU, CHIEN-YU, 侯建羽 |
---|---|
Other Authors: | DAI, KUO-LIANG |
Format: | Others |
Language: | zh-TW |
Published: |
2018
|
Online Access: | http://ndltd.ncl.edu.tw/handle/hbfrnr |
Similar Items
-
A Study of Success Factors on Mobile Game –A Case Study for Arena of Valor and Tower of Saviors
by: 江佩蓁
Published: (2018) -
The Research of the Private Participation Approach to Invest in Constructing Arena Buildings ─The Case Study of the Tainan Comprehensive Arena Building Project─
by: Chiu Chunming, et al.
Published: (2000) -
Multiple and weighted Potential Fields in arena games
by: Staberg, Helena
Published: (2011) -
The rendered arena : modalities of space in video and computer games
by: Stockburger, Axel
Published: (2006) -
Improved balance in multiplayer online battle arena games
by: Huang Chailong, et al.
Published: (2020-12-01)