Design creations converted from sport fans’ play behaviors

碩士 === 實踐大學 === 工業產品設計學系碩士班 === 106 === Everyone could be a lover of a certain kind of sport, and makes that sport a part of his/her life through different ways in order to get satisfaction, such as experiencing the sport in person, engaging in the sport together with friends, catching live games...

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Bibliographic Details
Main Authors: CHEN, I-HAO, 陳羿豪
Other Authors: HUANG, TING-YI
Format: Others
Language:zh-TW
Published: 2018
Online Access:http://ndltd.ncl.edu.tw/handle/982f24
Description
Summary:碩士 === 實踐大學 === 工業產品設計學系碩士班 === 106 === Everyone could be a lover of a certain kind of sport, and makes that sport a part of his/her life through different ways in order to get satisfaction, such as experiencing the sport in person, engaging in the sport together with friends, catching live games, collecting peripherals, or playing an easier version of the sport. These are inherent play behaviors of human kind, which are generated naturally when people have love for something. From the 19th century, when modern sports started to develop, sports have become a unique culture which brings about increasing economic profits. The charisma of sports culture attracts people to get involved, making sports culture a spiritual sustenance, or a way to relieve stress. The emphasis on combining the elements of consumers' emotions and enthusiasm in respect of product designing in recent years has amazed the users while they use the products, triggering a sense of pleasure, which leads to creating new values. In light of the above, this thesis starts with the play behavior of sport fans, aiming to create products which can trigger the emotions of sport fans, provoke their play behavior, and create a sense of satisfaction in their daily lives. Firstly, by reviewing literature, we understand the relationship between sports culture and human beings, as well as the emotions of human beings getting attracted to sports. Then we analyze different characters and ways of playing in different sports lovers, figuring out various ways of playing for sport lovers to make themselves feel pleased and satisfied. Next, through case studies, we collect the examples of designers applying responding methods to creating products which attract different sport lovers in the field of product designing. Lastly, we deduce the creating procedure and thinking points, reinforce the elements which attract sport fans, and merge these elements into my three designs, "Fliptable", "socks target cabinet" and "It’s time", which will be publicly displayed and retrieves feedbacks and suggestions.