Postmodern Tourism from Pokémon GO Phenomenon

碩士 === 中國文化大學 === 觀光事業學系觀光休閒事業碩士在職專班 === 106 === Postmodern tourism is like a series of games. If there weren’t serendipity of encountering in Pokémon GO games. It wouldn’t represent the different appearance of postmodern tourism. The destination of life may be on the other side, yet the most memora...

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Main Authors: HSIEH, CHIA HSIEN, 謝佳賢
Other Authors: Huei-Yi Ho
Format: Others
Language:zh-TW
Published: 2019
Online Access:http://ndltd.ncl.edu.tw/handle/5d9gw2
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spelling ndltd-TW-106PCCU17420092019-09-22T03:41:38Z http://ndltd.ncl.edu.tw/handle/5d9gw2 Postmodern Tourism from Pokémon GO Phenomenon 從Pokémon GO現象論述後現代旅遊 HSIEH, CHIA HSIEN 謝佳賢 碩士 中國文化大學 觀光事業學系觀光休閒事業碩士在職專班 106 Postmodern tourism is like a series of games. If there weren’t serendipity of encountering in Pokémon GO games. It wouldn’t represent the different appearance of postmodern tourism. The destination of life may be on the other side, yet the most memorable things are the process and each turning corner. The purpose of travel was to leave for the location in the past. However, the destination shown in the postmodern tourism isn’t the original goal. The study mainly discourse, the Pokémon GO players bring out the phenomenon0of no-original purpose behavior in the real world, trying to deeply discuss the impact on human beings made by the non-rationality power in different thinking ways. The research method adopts autoethnography to discover the other side nobody finds. We make use of the unique self-discourse to attract readers, and let the readers take part by means of “beckoning”. And we’d like to strengthen the understanding of the postmodern tourism phenomenon as well as expect to give the following researchers a various thoughts about the postmodern and non-planned tourism. Huei-Yi Ho 何慧儀 2019 學位論文 ; thesis 62 zh-TW
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language zh-TW
format Others
sources NDLTD
description 碩士 === 中國文化大學 === 觀光事業學系觀光休閒事業碩士在職專班 === 106 === Postmodern tourism is like a series of games. If there weren’t serendipity of encountering in Pokémon GO games. It wouldn’t represent the different appearance of postmodern tourism. The destination of life may be on the other side, yet the most memorable things are the process and each turning corner. The purpose of travel was to leave for the location in the past. However, the destination shown in the postmodern tourism isn’t the original goal. The study mainly discourse, the Pokémon GO players bring out the phenomenon0of no-original purpose behavior in the real world, trying to deeply discuss the impact on human beings made by the non-rationality power in different thinking ways. The research method adopts autoethnography to discover the other side nobody finds. We make use of the unique self-discourse to attract readers, and let the readers take part by means of “beckoning”. And we’d like to strengthen the understanding of the postmodern tourism phenomenon as well as expect to give the following researchers a various thoughts about the postmodern and non-planned tourism.
author2 Huei-Yi Ho
author_facet Huei-Yi Ho
HSIEH, CHIA HSIEN
謝佳賢
author HSIEH, CHIA HSIEN
謝佳賢
spellingShingle HSIEH, CHIA HSIEN
謝佳賢
Postmodern Tourism from Pokémon GO Phenomenon
author_sort HSIEH, CHIA HSIEN
title Postmodern Tourism from Pokémon GO Phenomenon
title_short Postmodern Tourism from Pokémon GO Phenomenon
title_full Postmodern Tourism from Pokémon GO Phenomenon
title_fullStr Postmodern Tourism from Pokémon GO Phenomenon
title_full_unstemmed Postmodern Tourism from Pokémon GO Phenomenon
title_sort postmodern tourism from pokémon go phenomenon
publishDate 2019
url http://ndltd.ncl.edu.tw/handle/5d9gw2
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AT xièjiāxián cóngpokemongoxiànxiànglùnshùhòuxiàndàilǚyóu
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