The Research Into The E-Learning Mode of FinTech Industry To Analysis by Artificial Intelligence (AI)
碩士 === 中國文化大學 === 企業實務管理數位碩士在職專班 === 106 === With the advancement of technology, traditional e-Learning model may demonstrate the realm of knowledge and proceed to differentiate learning by means of the scenario of Artificial Intelligence (AI) and Augmented Reality (AR) via interactive interface...
Main Authors: | , |
---|---|
Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2018
|
Online Access: | http://ndltd.ncl.edu.tw/handle/wr6uz8 |
id |
ndltd-TW-106PCCU1121030 |
---|---|
record_format |
oai_dc |
spelling |
ndltd-TW-106PCCU11210302019-05-16T00:37:23Z http://ndltd.ncl.edu.tw/handle/wr6uz8 The Research Into The E-Learning Mode of FinTech Industry To Analysis by Artificial Intelligence (AI) 金融科技產業數位學習模式之探討 以AI人工智慧觀點進行分析 Chun-Yung Liu 劉濬墉 碩士 中國文化大學 企業實務管理數位碩士在職專班 106 With the advancement of technology, traditional e-Learning model may demonstrate the realm of knowledge and proceed to differentiate learning by means of the scenario of Artificial Intelligence (AI) and Augmented Reality (AR) via interactive interface in various operating methods, angle, perception and experience, and then with the help of multimedia content and active interactive model. Modern education emphasizes on learning to occur in the process of constructing knowledge scenario and knowledge learning should proceed in the learning scenario and activity. As compared with the traditional spoon feeding education, scenario model learning is initiated from the learner as the center allowing one involved in the educating scenario in the learning activity through exploring, thinking and a series of interaction and feedback and also through above mentioned model to solve problem and further construct individual capability. In recent years the popular upsurge of the Pokemon game or the global Swedish giant IKEA, have expanded the AR (Augmented Reality) technique to implement in the commercial activity and obtained wide response. This thesis expects students of the financial technological industry to make use of AR digital learning to promote the related industry knowledge and technique to become more mature and internally strengthen so as to make it the unconsciously applicable technique for the employees, and further on to provide innovative thinking and methods to create new value for the enterprise. Kuang-Husn Shih Wei-Chuan Wang 施光訓 王偉權 2018 學位論文 ; thesis 67 zh-TW |
collection |
NDLTD |
language |
zh-TW |
format |
Others
|
sources |
NDLTD |
description |
碩士 === 中國文化大學 === 企業實務管理數位碩士在職專班 === 106 === With the advancement of technology, traditional e-Learning model may demonstrate the realm of knowledge and proceed to differentiate learning by means of the scenario of Artificial Intelligence (AI) and Augmented Reality (AR) via interactive interface in various operating methods, angle, perception and experience, and then with the help of multimedia content and active interactive model.
Modern education emphasizes on learning to occur in the process of constructing knowledge scenario and knowledge learning should proceed in the learning scenario and activity. As compared with the traditional spoon feeding education, scenario model learning is initiated from the learner as the center allowing one involved in the educating scenario in the learning activity through exploring, thinking and a series of interaction and feedback and also through above mentioned model to solve problem and further construct individual capability.
In recent years the popular upsurge of the Pokemon game or the global Swedish giant IKEA, have expanded the AR (Augmented Reality) technique to implement in the commercial activity and obtained wide response. This thesis expects students of the financial technological industry to make use of AR digital learning to promote the related industry knowledge and technique to become more mature and internally strengthen so as to make it the unconsciously applicable technique for the employees, and further on to provide innovative thinking and methods to create new value for the enterprise.
|
author2 |
Kuang-Husn Shih |
author_facet |
Kuang-Husn Shih Chun-Yung Liu 劉濬墉 |
author |
Chun-Yung Liu 劉濬墉 |
spellingShingle |
Chun-Yung Liu 劉濬墉 The Research Into The E-Learning Mode of FinTech Industry To Analysis by Artificial Intelligence (AI) |
author_sort |
Chun-Yung Liu |
title |
The Research Into The E-Learning Mode of FinTech Industry To Analysis by Artificial Intelligence (AI) |
title_short |
The Research Into The E-Learning Mode of FinTech Industry To Analysis by Artificial Intelligence (AI) |
title_full |
The Research Into The E-Learning Mode of FinTech Industry To Analysis by Artificial Intelligence (AI) |
title_fullStr |
The Research Into The E-Learning Mode of FinTech Industry To Analysis by Artificial Intelligence (AI) |
title_full_unstemmed |
The Research Into The E-Learning Mode of FinTech Industry To Analysis by Artificial Intelligence (AI) |
title_sort |
research into the e-learning mode of fintech industry to analysis by artificial intelligence (ai) |
publishDate |
2018 |
url |
http://ndltd.ncl.edu.tw/handle/wr6uz8 |
work_keys_str_mv |
AT chunyungliu theresearchintotheelearningmodeoffintechindustrytoanalysisbyartificialintelligenceai AT liújùnyōng theresearchintotheelearningmodeoffintechindustrytoanalysisbyartificialintelligenceai AT chunyungliu jīnróngkējìchǎnyèshùwèixuéxímóshìzhītàntǎoyǐairéngōngzhìhuìguāndiǎnjìnxíngfēnxī AT liújùnyōng jīnróngkējìchǎnyèshùwèixuéxímóshìzhītàntǎoyǐairéngōngzhìhuìguāndiǎnjìnxíngfēnxī AT chunyungliu researchintotheelearningmodeoffintechindustrytoanalysisbyartificialintelligenceai AT liújùnyōng researchintotheelearningmodeoffintechindustrytoanalysisbyartificialintelligenceai |
_version_ |
1719168813324304384 |