Using the EPUB3 Specification to Make E-books about Buddhist Classics

碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 106 === The Electronic Publication (EPUB) format specification has become the basic technology of the global publishing ecosystem, and it is also the preferred format for most publications. It can also be applied to learning systems and workflows. This s...

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Bibliographic Details
Main Authors: Ho,Ting-Li, 何頂立
Other Authors: Horng,Maw-Sheng
Format: Others
Language:zh-TW
Published: 2018
Online Access:http://ndltd.ncl.edu.tw/handle/w35jv6
Description
Summary:碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 106 === The Electronic Publication (EPUB) format specification has become the basic technology of the global publishing ecosystem, and it is also the preferred format for most publications. It can also be applied to learning systems and workflows. This study is based on its latest specifications to produce Buddhist classic e-books using creative designs and digital experiences that are different from paper books. We also try to apply computer-aided instruction and knowledge management to add value to content. This study found that the use of the EPUB3 specification to embed sounds and videos in the production of e-books with multimedia content is an easy development direction. Traditional publishing companies can provide guidance and training for employees with e-books “R&D Planning”, “Project Management”, and “Content Design” to face this technological development. The EPUB format specification was developed based on XML and Web frameworks, and the HTML5 and CSS3 syntax is still in its development stage. Therefore, there are still CSS specifications that are not consistent, the Chinese straight-line phonetic format is not yet determined, and the reader cannot switch the layout direction.. Etc. However, its "portability" and "predictability" will still be the mainstream format standards for e-book development in the future. The application of advanced functions such as SVG and JavaScript is a challenge to today's traditional publishers. In the future, as the development technology becomes more sophisticated and convenient, it can be combined with the development experience of computer software companies or find digital talents from the game industry such as "virtualization" and interactive design. How to create novel digital products, bring new experiences and greater help to users, test the eyes and wisdom of investors, and also challenge the transformation of traditional publishers and hope for the development of future content industries.