Constructing A STEAM-Baesd Curriculum Model of Infusing Marine Education Current Issues with Visual Arts

博士 === 國立臺灣師範大學 === 美術學系 === 106 === Due to carry out contemporary transdisciplinary and new issues blend into curriculums, it needs more actually research.The study attentions to discuss new issues about marine education combines with visual art curriculums, takes action research. Main objects of s...

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Bibliographic Details
Main Authors: Li, Tan-Ying, 李坦營
Other Authors: Chen, Jo Chiung Hua
Format: Others
Language:zh-TW
Online Access:http://ndltd.ncl.edu.tw/handle/y25qsb
Description
Summary:博士 === 國立臺灣師範大學 === 美術學系 === 106 === Due to carry out contemporary transdisciplinary and new issues blend into curriculums, it needs more actually research.The study attentions to discuss new issues about marine education combines with visual art curriculums, takes action research. Main objects of study are three classes of junior high school students (9th Grade), and each of class are twenty members with boys and girls. According to research findings: 一、 Marine issues can enrich visual art curriculum’s intension. 二、 Workings should be as a guide based on trans-discipline curriculums design and carry out of STEAM. 三、 STEAM is superiority to traditional teaching. 四、 Information Engineering should be uses an integration tool of STEAM. 五、 Use STEAM on art curriculums can surpass courses contents limited, even on emotions and ways to art, and become a model of new issues combine with visual art education curriculums. Finally, I want to propose else to curriculum designers、teachers, and research workers to those who will do related study in the future.