An Application of Augment Reality Technology in Game-based Learning Environment to Design a Situated Learning App

碩士 === 國立中山大學 === 資訊管理學系研究所 === 106 === With the rapid development of science and technology, it has subverted the traditional methods in many fields, among which the most prominent in the field of education, many large enterprises have invested in this field for development, through the expansion o...

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Main Authors: Hao Li, 李昊
Other Authors: Feng-Yang Kuo
Format: Others
Language:zh-TW
Published: 2018
Online Access:http://ndltd.ncl.edu.tw/handle/7w3ghb
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spelling ndltd-TW-106NSYS53960692019-10-31T05:22:28Z http://ndltd.ncl.edu.tw/handle/7w3ghb An Application of Augment Reality Technology in Game-based Learning Environment to Design a Situated Learning App 應用AR於遊戲式學習環境之研究 - 以情境式App為例 Hao Li 李昊 碩士 國立中山大學 資訊管理學系研究所 106 With the rapid development of science and technology, it has subverted the traditional methods in many fields, among which the most prominent in the field of education, many large enterprises have invested in this field for development, through the expansion of augmented reality and virtual reality, these are the latest technology to design and develop, to create a wave of subversion of traditional teaching methods, and for the children living in the information technology generation, how do design developers meet their needs? This research has created a series of activities at the National Science and Technology Museum. The theme of the event is the story of “Typhoon”. Based on IDEO''s human-centered design process, the theme of the rapid development is constantly adjusted. And improvement, which incorporates the concept of game-based learning, proposes the methodology of the research design process, and makes a design that combines the virtual reality and the augmented reality of the game. At the end of this research, the analysis and discussion of the design of the game will focus on the children''s learning situation, parent-child interaction and the transformation brought by the new technology, summarizing the conclusions of this research game and providing design. The reference basis for developers in AR education. Feng-Yang Kuo 郭峰淵 2018 學位論文 ; thesis 89 zh-TW
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description 碩士 === 國立中山大學 === 資訊管理學系研究所 === 106 === With the rapid development of science and technology, it has subverted the traditional methods in many fields, among which the most prominent in the field of education, many large enterprises have invested in this field for development, through the expansion of augmented reality and virtual reality, these are the latest technology to design and develop, to create a wave of subversion of traditional teaching methods, and for the children living in the information technology generation, how do design developers meet their needs? This research has created a series of activities at the National Science and Technology Museum. The theme of the event is the story of “Typhoon”. Based on IDEO''s human-centered design process, the theme of the rapid development is constantly adjusted. And improvement, which incorporates the concept of game-based learning, proposes the methodology of the research design process, and makes a design that combines the virtual reality and the augmented reality of the game. At the end of this research, the analysis and discussion of the design of the game will focus on the children''s learning situation, parent-child interaction and the transformation brought by the new technology, summarizing the conclusions of this research game and providing design. The reference basis for developers in AR education.
author2 Feng-Yang Kuo
author_facet Feng-Yang Kuo
Hao Li
李昊
author Hao Li
李昊
spellingShingle Hao Li
李昊
An Application of Augment Reality Technology in Game-based Learning Environment to Design a Situated Learning App
author_sort Hao Li
title An Application of Augment Reality Technology in Game-based Learning Environment to Design a Situated Learning App
title_short An Application of Augment Reality Technology in Game-based Learning Environment to Design a Situated Learning App
title_full An Application of Augment Reality Technology in Game-based Learning Environment to Design a Situated Learning App
title_fullStr An Application of Augment Reality Technology in Game-based Learning Environment to Design a Situated Learning App
title_full_unstemmed An Application of Augment Reality Technology in Game-based Learning Environment to Design a Situated Learning App
title_sort application of augment reality technology in game-based learning environment to design a situated learning app
publishDate 2018
url http://ndltd.ncl.edu.tw/handle/7w3ghb
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