Applying Board Games on Curriculum design for elementary school- a case of Integrative Activities Curriculum

碩士 === 國立高雄師範大學 === 文化創意設計碩士學位學程 === 106 === Board Game that means the game which can be played on the desk or other planes is an emerging educational technology. Because of education reform, learning is no longer limited at school. In terms of the learning process, the learning content with life...

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Main Authors: Hung, I-Chun, 洪宜均
Other Authors: Chen,Chun-Chih
Format: Others
Language:zh-TW
Published: 2018
Online Access:http://ndltd.ncl.edu.tw/handle/cmgag6
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spelling ndltd-TW-106NKNU07850032019-11-21T05:31:53Z http://ndltd.ncl.edu.tw/handle/cmgag6 Applying Board Games on Curriculum design for elementary school- a case of Integrative Activities Curriculum 應用桌遊於國小課程設計-以綜合課程為例 Hung, I-Chun 洪宜均 碩士 國立高雄師範大學 文化創意設計碩士學位學程 106 Board Game that means the game which can be played on the desk or other planes is an emerging educational technology. Because of education reform, learning is no longer limited at school. In terms of the learning process, the learning content with life experience is the best results to learn and to maintain. Therefore, ways to learn are no longer limited to the textbooks. The purpose of board game on learing is to integrate the flow experience and digital learning through experiencing in the game, so as to enhance learners' motivation and interests in learning and encourage learners to enduring participate in learning. Students can not only learn through the whole process of the game, but also produce a flow in that situation. In addition, they can learn new knowledge and skills naturally. In recent years, board game is more and more popular in the educationese. By board game, learners can cultivate their mind, enhance learner's motivation and interests, and promote enduring learning. Besides, board game with digital technology can increase the games’ variability and enjoyment more. Board Game is the new way that teachers love to use in their teaching recently. Because board game is the teaching methods with interactive and informative, learners can learn to think and to adapt in various subjects, such as mathematics, language, history and science. In addition to intellectual disciplines, board game also provides opportunities for students to be collaborative, explorative and critical thinking. Besides, through the games, train students to resolve conflicts and to apply strategies to learn. This study is based Evaluation Grid Method and questionnaire to research the students' willingness in learning, and take in-depth interviews to evaluate students’ satisfaction surveys by promoting the students' cognition, affection, behavior. The purpose of this study is to understand students’ the acceptance of board games in integrative activities and to disscuse the relationship among environment factors, curriculum factors and students' using behaviors on board games. Therefore, the results of the follow-up verification study can be used as a reference to board games in teaching design in the future. Chen,Chun-Chih Lin, Tung-Long 陳俊智 林東龍 2018 學位論文 ; thesis 71 zh-TW
collection NDLTD
language zh-TW
format Others
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description 碩士 === 國立高雄師範大學 === 文化創意設計碩士學位學程 === 106 === Board Game that means the game which can be played on the desk or other planes is an emerging educational technology. Because of education reform, learning is no longer limited at school. In terms of the learning process, the learning content with life experience is the best results to learn and to maintain. Therefore, ways to learn are no longer limited to the textbooks. The purpose of board game on learing is to integrate the flow experience and digital learning through experiencing in the game, so as to enhance learners' motivation and interests in learning and encourage learners to enduring participate in learning. Students can not only learn through the whole process of the game, but also produce a flow in that situation. In addition, they can learn new knowledge and skills naturally. In recent years, board game is more and more popular in the educationese. By board game, learners can cultivate their mind, enhance learner's motivation and interests, and promote enduring learning. Besides, board game with digital technology can increase the games’ variability and enjoyment more. Board Game is the new way that teachers love to use in their teaching recently. Because board game is the teaching methods with interactive and informative, learners can learn to think and to adapt in various subjects, such as mathematics, language, history and science. In addition to intellectual disciplines, board game also provides opportunities for students to be collaborative, explorative and critical thinking. Besides, through the games, train students to resolve conflicts and to apply strategies to learn. This study is based Evaluation Grid Method and questionnaire to research the students' willingness in learning, and take in-depth interviews to evaluate students’ satisfaction surveys by promoting the students' cognition, affection, behavior. The purpose of this study is to understand students’ the acceptance of board games in integrative activities and to disscuse the relationship among environment factors, curriculum factors and students' using behaviors on board games. Therefore, the results of the follow-up verification study can be used as a reference to board games in teaching design in the future.
author2 Chen,Chun-Chih
author_facet Chen,Chun-Chih
Hung, I-Chun
洪宜均
author Hung, I-Chun
洪宜均
spellingShingle Hung, I-Chun
洪宜均
Applying Board Games on Curriculum design for elementary school- a case of Integrative Activities Curriculum
author_sort Hung, I-Chun
title Applying Board Games on Curriculum design for elementary school- a case of Integrative Activities Curriculum
title_short Applying Board Games on Curriculum design for elementary school- a case of Integrative Activities Curriculum
title_full Applying Board Games on Curriculum design for elementary school- a case of Integrative Activities Curriculum
title_fullStr Applying Board Games on Curriculum design for elementary school- a case of Integrative Activities Curriculum
title_full_unstemmed Applying Board Games on Curriculum design for elementary school- a case of Integrative Activities Curriculum
title_sort applying board games on curriculum design for elementary school- a case of integrative activities curriculum
publishDate 2018
url http://ndltd.ncl.edu.tw/handle/cmgag6
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