Effect of Applying Interaction Technology to Product Development on Design College Students through Project – Based Learning
碩士 === 國立高雄第一科技大學 === 創新設計工程系工業設計碩士班 === 106 === Companies always want to recruit fresh graduates, who come from design colleges advocating “multidisciplinary integrated application” and “hands-on,” with innovative ideas and engineering knowledge. The companies consider that the design graduates nee...
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ndltd-TW-106NKIT06990032019-09-23T15:29:34Z http://ndltd.ncl.edu.tw/handle/fbr7jn Effect of Applying Interaction Technology to Product Development on Design College Students through Project – Based Learning 設計系學生透過專案式學習將互動技術應用於產品開發之成效 YU, NIEN-YUN 余念芸 碩士 國立高雄第一科技大學 創新設計工程系工業設計碩士班 106 Companies always want to recruit fresh graduates, who come from design colleges advocating “multidisciplinary integrated application” and “hands-on,” with innovative ideas and engineering knowledge. The companies consider that the design graduates need have the creative and erudite characteristics to work together and communicate to other colleagues. For inspiring design college students’ enthusiasm to learn engineering knowledge, an important task of educators is to make the students has sense of achievement and increase their learning motivation. This research is to introduce knowledge of interaction technology to a course with the ideas of STEAM (Science, Technology, Engineering, Art and Mathematics) and PjBL (Project-Based Learning), and then investigate the students’ performance in cooperative learning, motivation of learning engineering knowledge, and design imagination. Through the teaching experiment with explorations using three specially made questionnaires, this research drew conclusions as the following: (1) cooperative learning is conducive to learning engineering knowledge. “Group Interaction” of cooperative learning can stimulate the students’ motivation of learning engineering knowledge, and also influence the students’ achievements. (2) The effect of learning engineering knowledge of different students are not influenced by their different admission backgrounds. There is no significant difference in engineering capabilities of the students with different admission backgrounds. (3) Students with good design imagination have good performance in cooperative leaning and motivation of learning engineering knowledge. This conclusion could be not solid because it is not conducted from single performance but group performance. Furthermore, the students are also helped and guided easily by their advisors due to the students’ good design imagination. Chang, Hsiang-Tang 張祥唐 2018 學位論文 ; thesis 115 zh-TW |
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碩士 === 國立高雄第一科技大學 === 創新設計工程系工業設計碩士班 === 106 === Companies always want to recruit fresh graduates, who come from design colleges advocating “multidisciplinary integrated application” and “hands-on,” with innovative ideas and engineering knowledge. The companies consider that the design graduates need have the creative and erudite characteristics to work together and communicate to other colleagues. For inspiring design college students’ enthusiasm to learn engineering knowledge, an important task of educators is to make the students has sense of achievement and increase their learning motivation. This research is to introduce knowledge of interaction technology to a course with the ideas of STEAM (Science, Technology, Engineering, Art and Mathematics) and PjBL (Project-Based Learning), and then investigate the students’ performance in cooperative learning, motivation of learning engineering knowledge, and design imagination. Through the teaching experiment with explorations using three specially made questionnaires, this research drew conclusions as the following: (1) cooperative learning is conducive to learning engineering knowledge. “Group Interaction” of cooperative learning can stimulate the students’ motivation of learning engineering knowledge, and also influence the students’ achievements. (2) The effect of learning engineering knowledge of different students are not influenced by their different admission backgrounds. There is no significant difference in engineering capabilities of the students with different admission backgrounds. (3) Students with good design imagination have good performance in cooperative leaning and motivation of learning engineering knowledge. This conclusion could be not solid because it is not conducted from single performance but group performance. Furthermore, the students are also helped and guided easily by their advisors due to the students’ good design imagination.
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Chang, Hsiang-Tang |
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Chang, Hsiang-Tang YU, NIEN-YUN 余念芸 |
author |
YU, NIEN-YUN 余念芸 |
spellingShingle |
YU, NIEN-YUN 余念芸 Effect of Applying Interaction Technology to Product Development on Design College Students through Project – Based Learning |
author_sort |
YU, NIEN-YUN |
title |
Effect of Applying Interaction Technology to Product Development on Design College Students through Project – Based Learning |
title_short |
Effect of Applying Interaction Technology to Product Development on Design College Students through Project – Based Learning |
title_full |
Effect of Applying Interaction Technology to Product Development on Design College Students through Project – Based Learning |
title_fullStr |
Effect of Applying Interaction Technology to Product Development on Design College Students through Project – Based Learning |
title_full_unstemmed |
Effect of Applying Interaction Technology to Product Development on Design College Students through Project – Based Learning |
title_sort |
effect of applying interaction technology to product development on design college students through project – based learning |
publishDate |
2018 |
url |
http://ndltd.ncl.edu.tw/handle/fbr7jn |
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