A Study on Smart Mobile Technology Vitalizing the New Education of Dazhu Elementary School

碩士 === 南榮科技大學 === 工程科技研究所碩士班 === 106 === With the changes of time, coming of the information era, and call for the sustainable earth, people are dedicated to a living environment with environmental sustainability and smart mobile technology. Dazhu Elementary School, located at Baihe, Tainan, contrib...

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Bibliographic Details
Main Authors: YANG, SHAN-PING, 楊順評
Other Authors: LU, FANG-CHUAN
Format: Others
Language:zh-TW
Published: 2018
Online Access:http://ndltd.ncl.edu.tw/handle/a35ur4
Description
Summary:碩士 === 南榮科技大學 === 工程科技研究所碩士班 === 106 === With the changes of time, coming of the information era, and call for the sustainable earth, people are dedicated to a living environment with environmental sustainability and smart mobile technology. Dazhu Elementary School, located at Baihe, Tainan, contributes to the environmental, digital, and flipping education, centering on the school-based curriculum, emphasizing inspiring the learning motives and making students have more diverse experience and learning in class. The students can construct knowledge through experience, gain various practical skills, and increase personal value. This study put into practice “i236 Project” and “3i” of Executive Yuan to construct Dazhu to become a new campus with the digital, diverse, and fun learning. It is expected that the implementation of digital education and functioning of marketing strategies will make the development of schools and communities cater to the trend and achieve the sustainable development of schools and communities. This study collects and adds creative value to the new education of Dazhu through digital technology: the categories include “historical development of Dapaizhu,” “hearty education through patient guidance,” “new learning with abundant curriculum,” and “environmental education of Dapaizhu.” All these will be integrated on the guiding platform of Google Maps, “Dapaizhu Intellectual and Fun Learning Experience” and the experience models will focus on four major axes: “historical exploration” to investigate on the ancestors’ hardship in cultivating the land, “prosperous harvest” of the successful model in the creative industry, “new hearty education” and “diverse experience” to practice the school-based curriculum and learn from the local environment. Then, to implement digital education, “Fun Learning with Smart Mobile Dazhu,” the AR app will be designed for the three guiding models of mobile experience, “happy childhood travel at the lotus town,” “environmental and sustainable heritage,” and “appreciating flowers in beloved landscape” to have a vivid and interesting learning tour. The app “Fun Learning with Smart Dazhu Catching Pokemon” is further created to enforce experience and marketing through interaction. Through various active acts, the construction of social culture and new education is not simply to preserve the documents but also to provide creativity to extend the past and expand the future and further become an important element in marketing the community and school.