The Evaluation of Stereo Perception on 3D Split Depth GIFs
碩士 === 國立彰化師範大學 === 資訊管理學系 === 106 === In recent years, stereoscopic display technology has been widely used in our lives, and 3D split depth GIFs is an emerging technology. The main purpose of this study is to evaluate the depth perception of 3D split depth GIFs, according to the definition and pri...
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ndltd-TW-106NCUE53960462019-05-30T03:57:14Z http://ndltd.ncl.edu.tw/handle/9r7mxh The Evaluation of Stereo Perception on 3D Split Depth GIFs 動態分割立體影像之立體感評估 洪端冠 碩士 國立彰化師範大學 資訊管理學系 106 In recent years, stereoscopic display technology has been widely used in our lives, and 3D split depth GIFs is an emerging technology. The main purpose of this study is to evaluate the depth perception of 3D split depth GIFs, according to the definition and principle of depth perception in cognitive psychology. First, explore the monocular cues that affect depth perception, and then use the depth data by the Unity3D game engine to implement the functions and design five factors based on motion parallax and relative size, aerial perspective, linear perspective, texture gradient, shading and lighting, allowing the subject directly watch the film with the eye to evaluate the depth perception. This study mainly discusses the depth perception of 3D split depth GIFs and makes a preliminary assessment of the visual fatigue after watching 3D split depth GIFs, in order to get more suggestions for perfecting this stereoscopic display technology. 顏韶威 2018 學位論文 ; thesis 92 zh-TW |
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碩士 === 國立彰化師範大學 === 資訊管理學系 === 106 === In recent years, stereoscopic display technology has been widely used in our lives, and 3D split depth GIFs is an emerging technology. The main purpose of this study is to evaluate the depth perception of 3D split depth GIFs, according to the definition and principle of depth perception in cognitive psychology. First, explore the monocular cues that affect depth perception, and then use the depth data by the Unity3D game engine to implement the functions and design five factors based on motion parallax and relative size, aerial perspective, linear perspective, texture gradient, shading and lighting, allowing the subject directly watch the film with the eye to evaluate the depth perception.
This study mainly discusses the depth perception of 3D split depth GIFs and makes a preliminary assessment of the visual fatigue after watching 3D split depth GIFs, in order to get more suggestions for perfecting this stereoscopic display technology.
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顏韶威 |
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顏韶威 洪端冠 |
author |
洪端冠 |
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洪端冠 The Evaluation of Stereo Perception on 3D Split Depth GIFs |
author_sort |
洪端冠 |
title |
The Evaluation of Stereo Perception on 3D Split Depth GIFs |
title_short |
The Evaluation of Stereo Perception on 3D Split Depth GIFs |
title_full |
The Evaluation of Stereo Perception on 3D Split Depth GIFs |
title_fullStr |
The Evaluation of Stereo Perception on 3D Split Depth GIFs |
title_full_unstemmed |
The Evaluation of Stereo Perception on 3D Split Depth GIFs |
title_sort |
evaluation of stereo perception on 3d split depth gifs |
publishDate |
2018 |
url |
http://ndltd.ncl.edu.tw/handle/9r7mxh |
work_keys_str_mv |
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