Using UTAUT2 to explore the intension of using business simulation teaching games

碩士 === 國立彰化師範大學 === 資訊管理學系 === 106 === With the advancement of the information system, using business simulation teaching games has become a new way of learning. According to Faria et al., using business simulation teaching games to learn has become an effective and interesting method in teaching ma...

Full description

Bibliographic Details
Main Author: 簡士恩
Other Authors: 王怡舜
Format: Others
Language:zh-TW
Published: 2018
Online Access:http://ndltd.ncl.edu.tw/handle/4mxjdx
id ndltd-TW-106NCUE5396035
record_format oai_dc
spelling ndltd-TW-106NCUE53960352019-07-25T04:46:49Z http://ndltd.ncl.edu.tw/handle/4mxjdx Using UTAUT2 to explore the intension of using business simulation teaching games 以UTAUT2探討商業模擬教學遊戲使用意圖 簡士恩 碩士 國立彰化師範大學 資訊管理學系 106 With the advancement of the information system, using business simulation teaching games has become a new way of learning. According to Faria et al., using business simulation teaching games to learn has become an effective and interesting method in teaching management subjects. Based on the UTAUT2(unified theory of acceptance & use of technology 2, UTAUT2) model proposed by Venkatesh et al. in 2012, this study explores the factors that users use to use business simulation teaching games. This study used an online questionnaire to collect 143 questionnaires and used Smart PLS3 for statistical verification. The results indicate that convenience condition, hedonic motivation, and price value are salient determinants of users using business simulation teaching game. The finding of this study provide several important and impications for business simulation teaching games research and practice. 王怡舜 2018 學位論文 ; thesis 58 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 國立彰化師範大學 === 資訊管理學系 === 106 === With the advancement of the information system, using business simulation teaching games has become a new way of learning. According to Faria et al., using business simulation teaching games to learn has become an effective and interesting method in teaching management subjects. Based on the UTAUT2(unified theory of acceptance & use of technology 2, UTAUT2) model proposed by Venkatesh et al. in 2012, this study explores the factors that users use to use business simulation teaching games. This study used an online questionnaire to collect 143 questionnaires and used Smart PLS3 for statistical verification. The results indicate that convenience condition, hedonic motivation, and price value are salient determinants of users using business simulation teaching game. The finding of this study provide several important and impications for business simulation teaching games research and practice.
author2 王怡舜
author_facet 王怡舜
簡士恩
author 簡士恩
spellingShingle 簡士恩
Using UTAUT2 to explore the intension of using business simulation teaching games
author_sort 簡士恩
title Using UTAUT2 to explore the intension of using business simulation teaching games
title_short Using UTAUT2 to explore the intension of using business simulation teaching games
title_full Using UTAUT2 to explore the intension of using business simulation teaching games
title_fullStr Using UTAUT2 to explore the intension of using business simulation teaching games
title_full_unstemmed Using UTAUT2 to explore the intension of using business simulation teaching games
title_sort using utaut2 to explore the intension of using business simulation teaching games
publishDate 2018
url http://ndltd.ncl.edu.tw/handle/4mxjdx
work_keys_str_mv AT jiǎnshìēn usingutaut2toexploretheintensionofusingbusinesssimulationteachinggames
AT jiǎnshìēn yǐutaut2tàntǎoshāngyèmónǐjiàoxuéyóuxìshǐyòngyìtú
_version_ 1719230256193208320