The Effects of Rhythmic Music Game on Young Students' Learning Music through the Visualization of Music Beats and Notes

碩士 === 國立交通大學 === 理學院科技與數位學習學程 === 106 === In recent years, digital mobile games have become a part of people's lives due to the progress of science and technology ,and the popularization of the use of smart phones. Many kinds of digital music games make players have different experiences and f...

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Bibliographic Details
Main Authors: Chung, Ting-Hua, 鍾廷華
Other Authors: Sun, Chuen-Tsai
Format: Others
Language:zh-TW
Published: 2017
Online Access:http://ndltd.ncl.edu.tw/handle/4f5xa5
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Summary:碩士 === 國立交通大學 === 理學院科技與數位學習學程 === 106 === In recent years, digital mobile games have become a part of people's lives due to the progress of science and technology ,and the popularization of the use of smart phones. Many kinds of digital music games make players have different experiences and fun of music. Also, the visualization of music beats and notes is a major feature in rhythm game. If players can achieve the positive effect of learning music by playing music games, it will be helpfully for young students who want to learn music. This study set to DTX games as the main object of observation, would like to know whether the player would be more positive when learning music beats by the visualization of music beats and notes. In addition, whether there is a difference between the traditional music beat learning method and new model. According to the motivation and purpose of the above research, the research questions proposed in this study are as follows: (1) First, when playing games, whether the players can determine the beats assuredly and effectively by using visualization of beats and notes or not. (2) Second, is "using visual feedback to assist auditory learning ” better than " using only auditory learning ” ? (3) Third, whether if the accuracy of the game player to determine the beats will be affected by the speed of scrolling or not. (The speed of scrolling: Breadth of vision of the game player.) This research uses the experimental method and the questionnaire method. The purpose of the experimental method is to explore three problems of above. The purpose of the questionnaire method is to know whether the game player's visual spectrum of note tempo is helpful for learning beats. And after playing music games, whether it will be interested in learning music or not. The experimental results showing that: (1) First, it has a positive help for the player determining the beats assuredly and effectively by using the visualization of music beats and notes in rhythm music games. (2) Second, using visual feedback to assist auditory learning has a better learning effect than using only auditory learning. (3) Third, during playing game, the decision of the correct beat point will not be effected due to the speed of scrolling. (The speed of scrolling: Breadth of vision of the game player.) According to the questionnaire survey, on the other side, playing music games can not only enhance the interest in learning music but also in learning the corresponding musical instrument which the player did. The conclusion is that the music rhythm game will play a vital role as an auxiliary means of practicing the musical rhythm.