Summary: | 碩士 === 國立暨南國際大學 === 資訊管理學系 === 106 === With the advance of information technology and the diverse evolution of network applications,everyone has smart phone in Taiwan and the online streaming are becoming more widespread. Online streaming is a choice to soothing stress and it also has a significant influence on patterns of life. Online streaming has changed people's leisure life, streamers also become more popular than before. Because some of professional streamers play computer games and they are sharing their experiences or skills at the same time, you can learn a lots through watching online streaming.Streamers may publish books, making E-commerce or personal brand when they accumulate enough fans. Professional online streaming will work in commercial way in the end.
Because this thesis pertinent wants to find out the effect of streamer's behavioral patterns on number of audience. The thesis collects the data of twenty streamers in Taiwan, including their streaming time, number of audience etc and also interviews seven streamers streaming in live platform, such as Langlive, Facebook, Twitch and Meme etc.
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