Development of Smart Agent for Adaptive e-Learning: Social Skills Learning of Students with Disabilities as an Example

碩士 === 國立成功大學 === 製造資訊與系統研究所 === 106 === The purpose of this study was to design a “smart agent model” that monitors, predicts behavior, conducts behavioral analysis, makes decisions, provides counseling, and learns through data science methods. Then, according to the model, a smart social interacti...

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Main Authors: Jhong-HongDu, 杜仲弘
Other Authors: Yuh-Min Chen
Format: Others
Language:zh-TW
Published: 2018
Online Access:http://ndltd.ncl.edu.tw/handle/q33e4g
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spelling ndltd-TW-106NCKU56210302019-10-31T05:22:19Z http://ndltd.ncl.edu.tw/handle/q33e4g Development of Smart Agent for Adaptive e-Learning: Social Skills Learning of Students with Disabilities as an Example 應用於適性化數位學習之智能代理人研發:以身心障礙學生社會技巧學習為例 Jhong-HongDu 杜仲弘 碩士 國立成功大學 製造資訊與系統研究所 106 The purpose of this study was to design a “smart agent model” that monitors, predicts behavior, conducts behavioral analysis, makes decisions, provides counseling, and learns through data science methods. Then, according to the model, a smart social interaction learning coaching agent is developed and applied to social interaction learning of special education students. Finally, the game-based social skills learning platform is used to verify the feasibility of special education digital learning smart agents and the effectiveness of learning and consulting agents on the social interaction ability of students with disabilities. The study arranged for 12 students from the Tainan City Elementary School to the fifth-grade resource class for disabilities to conduct experiments. Through the visual analysis method and simplified time series C statistics, the trend of the positive and negative behavior frequency of students during the game period is analyzed, and the progress of the disciplines in various social skill projects is discussed. The experimental results showed that the subject's problem behavior frequency decreased significantly and the trend of positive behavior increased. Students' computer skills can be improved through the student's game action footprint and game movement footprint. As the number of experiments increases, students help others or seek help from others by listening to the system prompts progress to actively interacting with others and cooperating to solve problems. The above situation indicates that the growth trend of students' social skills proves that this learning platform has positive benefits for social skills learning. Yuh-Min Chen 陳裕民 2018 學位論文 ; thesis 113 zh-TW
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language zh-TW
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description 碩士 === 國立成功大學 === 製造資訊與系統研究所 === 106 === The purpose of this study was to design a “smart agent model” that monitors, predicts behavior, conducts behavioral analysis, makes decisions, provides counseling, and learns through data science methods. Then, according to the model, a smart social interaction learning coaching agent is developed and applied to social interaction learning of special education students. Finally, the game-based social skills learning platform is used to verify the feasibility of special education digital learning smart agents and the effectiveness of learning and consulting agents on the social interaction ability of students with disabilities. The study arranged for 12 students from the Tainan City Elementary School to the fifth-grade resource class for disabilities to conduct experiments. Through the visual analysis method and simplified time series C statistics, the trend of the positive and negative behavior frequency of students during the game period is analyzed, and the progress of the disciplines in various social skill projects is discussed. The experimental results showed that the subject's problem behavior frequency decreased significantly and the trend of positive behavior increased. Students' computer skills can be improved through the student's game action footprint and game movement footprint. As the number of experiments increases, students help others or seek help from others by listening to the system prompts progress to actively interacting with others and cooperating to solve problems. The above situation indicates that the growth trend of students' social skills proves that this learning platform has positive benefits for social skills learning.
author2 Yuh-Min Chen
author_facet Yuh-Min Chen
Jhong-HongDu
杜仲弘
author Jhong-HongDu
杜仲弘
spellingShingle Jhong-HongDu
杜仲弘
Development of Smart Agent for Adaptive e-Learning: Social Skills Learning of Students with Disabilities as an Example
author_sort Jhong-HongDu
title Development of Smart Agent for Adaptive e-Learning: Social Skills Learning of Students with Disabilities as an Example
title_short Development of Smart Agent for Adaptive e-Learning: Social Skills Learning of Students with Disabilities as an Example
title_full Development of Smart Agent for Adaptive e-Learning: Social Skills Learning of Students with Disabilities as an Example
title_fullStr Development of Smart Agent for Adaptive e-Learning: Social Skills Learning of Students with Disabilities as an Example
title_full_unstemmed Development of Smart Agent for Adaptive e-Learning: Social Skills Learning of Students with Disabilities as an Example
title_sort development of smart agent for adaptive e-learning: social skills learning of students with disabilities as an example
publishDate 2018
url http://ndltd.ncl.edu.tw/handle/q33e4g
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