Summary: | 碩士 === 國立成功大學 === 製造資訊與系統研究所 === 106 === Teaching students in accordance with their aptitude, and giving their appropriate learning support is the most representative issue of e-learning. In particular, students with disabilities have the characteristics of individual differences. They need appropriate learning support even more. We must provide a learner-centered adaptive assist strategy to help students solve learning difficulties and improve learning outcomes. Because of their personal traits, “deficits in social interaction ability” and “poor interpersonal condition” are common problems among students with disabilities. Therefore, social skills learning is very important for students with disabilities.
The main purpose of this study is to design the Smart Learning Support Method for digital game-based learning based on Data Analysis and Optimization Concept of Data Science. Apply the machine learning technology to establish the student model, assist strategy decision model and the optimization mechanism of the model. Provide instant adaptive support in a complex and interactive process of learning.
The experiment in this study was conducted at the Game-based Social Skills Digital Learning Platform to verify the feasibility and appropriateness of this Smart Learning Support Method. Finally, through a series of experiments, the results showed that the frequency of the subject's inappropriate behavior decreased significantly, and the positive behavior also improved. In addition, some students' computer skills were improved.
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