Summary: | 碩士 === 國立成功大學 === 法律學系 === 106 === In recent years, the game industry has developed rapidly, and the infringement of games has also become increasingly diversified. In addition to plagiarizing the game's source code or artwork in the game, the game industry appears to be homogenized. In the traditional copyright law system, we can deal with the copyright issues of the game ontology and most of the game elements, but the game rules are not well handled. However, few scholars have discussed this issue, so whether the game rules should be subject to copyright Law protection and how to protect the discussion.
The first chapter of this paper introduces the research motivation, research methods and scope of the study, aims to clarify the significance of the study of the problem and how to discuss. The second chapter introduces the protection and development of the game works by introducing the protection of various elements in the game ontology and the game under the traditional system of intellectual property rights and leads to the existing problems in the current system. The third chapter through the summary of the second chapter, focusing on the copyright law on the protection of the rules of the game. Through the case, the reader can re-understand the rules of the game in today's mainstream games and discuss in depth the problems of the rules of the game and whether they can be protected by the copyright law.
Finally, this article draws the rules of the game or should go back to the copyright law system to protect. After the distinction between simple and complex rules of the game, complex rules of the game can fully satisfy the requirements of the copyright law and become the object of copyright protection.
|