A Study of The Effect of E-sport Event Spectators'' Motivation on Their Repurchase Intention

碩士 === 國立中興大學 === 行銷學系所 === 106 ===   As of May 2017, Taiwan’s e-sports population has reached 1.726 million. Taiwan’s e-sports players won many time on international games’ championships. Taiwan has so many excellent players and e-sports population, so vendors build the e-sports venues, just in 201...

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Main Authors: Jia-Hua Jhang, 張家華
Other Authors: 蕭仁傑
Format: Others
Language:zh-TW
Published: 2018
Online Access:http://ndltd.ncl.edu.tw/handle/daf4az
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spelling ndltd-TW-106NCHU54020182019-05-16T01:24:30Z http://ndltd.ncl.edu.tw/handle/daf4az A Study of The Effect of E-sport Event Spectators'' Motivation on Their Repurchase Intention 電競現場觀賽者的觀賞動機對再購意願影響之研究 Jia-Hua Jhang 張家華 碩士 國立中興大學 行銷學系所 106   As of May 2017, Taiwan’s e-sports population has reached 1.726 million. Taiwan’s e-sports players won many time on international games’ championships. Taiwan has so many excellent players and e-sports population, so vendors build the e-sports venues, just in 2017 to build three well-known e-sports venues. Experts in the e-sports industry believed that there must have spectators to keep the operation of E-Sports venues, so understanding the spectators’ motivation and repurchase intention were needed in e-sports industry.   This study surveyed viewers who went to the Garena E-Sports venues in Neihu District, Taipei City. The main purpose of this study were explored respondents’ motivation and repurchase intention   The results shown that respondents’ motivation was mainly “drama”, which means that the content of the competition was exciting; the "social " and "escape" had the greatest positive impact on the repurchase intention. If the audience felt different from watching the game at home, the repurchase intention could be higher. 蕭仁傑 2018 學位論文 ; thesis 77 zh-TW
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language zh-TW
format Others
sources NDLTD
description 碩士 === 國立中興大學 === 行銷學系所 === 106 ===   As of May 2017, Taiwan’s e-sports population has reached 1.726 million. Taiwan’s e-sports players won many time on international games’ championships. Taiwan has so many excellent players and e-sports population, so vendors build the e-sports venues, just in 2017 to build three well-known e-sports venues. Experts in the e-sports industry believed that there must have spectators to keep the operation of E-Sports venues, so understanding the spectators’ motivation and repurchase intention were needed in e-sports industry.   This study surveyed viewers who went to the Garena E-Sports venues in Neihu District, Taipei City. The main purpose of this study were explored respondents’ motivation and repurchase intention   The results shown that respondents’ motivation was mainly “drama”, which means that the content of the competition was exciting; the "social " and "escape" had the greatest positive impact on the repurchase intention. If the audience felt different from watching the game at home, the repurchase intention could be higher.
author2 蕭仁傑
author_facet 蕭仁傑
Jia-Hua Jhang
張家華
author Jia-Hua Jhang
張家華
spellingShingle Jia-Hua Jhang
張家華
A Study of The Effect of E-sport Event Spectators'' Motivation on Their Repurchase Intention
author_sort Jia-Hua Jhang
title A Study of The Effect of E-sport Event Spectators'' Motivation on Their Repurchase Intention
title_short A Study of The Effect of E-sport Event Spectators'' Motivation on Their Repurchase Intention
title_full A Study of The Effect of E-sport Event Spectators'' Motivation on Their Repurchase Intention
title_fullStr A Study of The Effect of E-sport Event Spectators'' Motivation on Their Repurchase Intention
title_full_unstemmed A Study of The Effect of E-sport Event Spectators'' Motivation on Their Repurchase Intention
title_sort study of the effect of e-sport event spectators'' motivation on their repurchase intention
publishDate 2018
url http://ndltd.ncl.edu.tw/handle/daf4az
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