Using Technology Acceptance Model and Information System Success Model to explore the use of e-learning system as assisted teaching—The teacher Interface of PaGamO as an example
碩士 === 高苑科技大學 === 資訊科技應用研究所 === 106 === Information Technology began to be integrated into teaching more than two decades ago, but this is the first time it actually combines video games with textbooks. Innovative changes and systematic thinking are soon to be another kind of learning flipping which...
Main Authors: | HUANG,YEN-JUNG, 黃艷蓉 |
---|---|
Other Authors: | HSIEH,TE-HSIN |
Format: | Others |
Language: | zh-TW |
Published: |
2018
|
Online Access: | http://ndltd.ncl.edu.tw/handle/z6sbs6 |
Similar Items
-
Gamification in Education: Research on PaGamO
by: Yi-Ling Liao, et al.
Published: (2019) -
Study on Learning Retention Based on PaGamO Platform
by: CHU, YUN, et al.
Published: (2018) -
An Innovation Study on Usage Intention of PaGamO Game Learning Platform
by: CHUANG, CHI-HUA, et al.
Published: (2019) -
Employing PaGamO to Mathematics Learning in Elementary School and Performance Evaluation
by: LEE,YI-MEI。, et al.
Published: (2019) -
A Research on the Integration of PaGamO into English Learning in Ninth Graders
by: Liu, Shou-Hui, et al.
Published: (2019)