Using Virtual Reality on Life English Learning: Design and Evaluation

碩士 === 健行科技大學 === 資訊管理系碩士班 === 106 === This study develops a "virtual reality English learning system" and discusses the effectiveness of the system on English learning in junior high school and the impact of multimedia design in virtual reality. The participants are 72 students in a grade...

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Main Authors: Hsiao-Han Chen, 陳曉涵
Other Authors: Fang Chuan Ou-Yang
Format: Others
Language:en_US
Published: 2018
Online Access:http://ndltd.ncl.edu.tw/handle/gu379p
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spelling ndltd-TW-106CYU053990052019-11-21T05:33:59Z http://ndltd.ncl.edu.tw/handle/gu379p Using Virtual Reality on Life English Learning: Design and Evaluation 使用虛擬實境於生活英語學習:設計與評估 Hsiao-Han Chen 陳曉涵 碩士 健行科技大學 資訊管理系碩士班 106 This study develops a "virtual reality English learning system" and discusses the effectiveness of the system on English learning in junior high school and the impact of multimedia design in virtual reality. The participants are 72 students in a grade nine in a junior high school in New Taipei City in Taiwan. The experimental method is a one-group pretest and posttest design. Before the experiment, students are asked to finish the learning style questionnaire and investigated the experience of playing games, and also conduct pretests of English proficiency; during the experiment, students’ answering process are recorded completely and posttest pf English proficiency are implemented to explore the effect of using virtual reality learning system. After the experiment, presence questionnaires and focus interviews are conducted to gain deeper insights of students’ experience of using virtual reality English learning systems. The research results show that this virtual reality English learning system can improve the students'' effectiveness of communicative English. Further analysis of the research results also pointed out that students with different learning styles and different game-playing backgrounds have no significant difference in the effectiveness of using virtual reality systems to learn English. In other words, students of different backgrounds improved after using the systems and made similar progress. In addition, according to interviews and the analysis of questionnaire results, the mode without captions in the virtual reality is closer to reality, but the no caption mode makes it easier for students to become immersed in the system because of insecure and unfamiliar of teaching material. The findings of the study are as follows: (1) The effectiveness of communicative English learning is enhanced through the virtual reality English learning system; (2) The difference of learning styles will not affect the effectiveness of using the virtual reality system to learn English; (3) The effect of caption displaying or not is based on students'' familiarity with the teaching materials. Fang Chuan Ou-Yang 歐陽芳泉 2018 學位論文 ; thesis 76 en_US
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language en_US
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description 碩士 === 健行科技大學 === 資訊管理系碩士班 === 106 === This study develops a "virtual reality English learning system" and discusses the effectiveness of the system on English learning in junior high school and the impact of multimedia design in virtual reality. The participants are 72 students in a grade nine in a junior high school in New Taipei City in Taiwan. The experimental method is a one-group pretest and posttest design. Before the experiment, students are asked to finish the learning style questionnaire and investigated the experience of playing games, and also conduct pretests of English proficiency; during the experiment, students’ answering process are recorded completely and posttest pf English proficiency are implemented to explore the effect of using virtual reality learning system. After the experiment, presence questionnaires and focus interviews are conducted to gain deeper insights of students’ experience of using virtual reality English learning systems. The research results show that this virtual reality English learning system can improve the students'' effectiveness of communicative English. Further analysis of the research results also pointed out that students with different learning styles and different game-playing backgrounds have no significant difference in the effectiveness of using virtual reality systems to learn English. In other words, students of different backgrounds improved after using the systems and made similar progress. In addition, according to interviews and the analysis of questionnaire results, the mode without captions in the virtual reality is closer to reality, but the no caption mode makes it easier for students to become immersed in the system because of insecure and unfamiliar of teaching material. The findings of the study are as follows: (1) The effectiveness of communicative English learning is enhanced through the virtual reality English learning system; (2) The difference of learning styles will not affect the effectiveness of using the virtual reality system to learn English; (3) The effect of caption displaying or not is based on students'' familiarity with the teaching materials.
author2 Fang Chuan Ou-Yang
author_facet Fang Chuan Ou-Yang
Hsiao-Han Chen
陳曉涵
author Hsiao-Han Chen
陳曉涵
spellingShingle Hsiao-Han Chen
陳曉涵
Using Virtual Reality on Life English Learning: Design and Evaluation
author_sort Hsiao-Han Chen
title Using Virtual Reality on Life English Learning: Design and Evaluation
title_short Using Virtual Reality on Life English Learning: Design and Evaluation
title_full Using Virtual Reality on Life English Learning: Design and Evaluation
title_fullStr Using Virtual Reality on Life English Learning: Design and Evaluation
title_full_unstemmed Using Virtual Reality on Life English Learning: Design and Evaluation
title_sort using virtual reality on life english learning: design and evaluation
publishDate 2018
url http://ndltd.ncl.edu.tw/handle/gu379p
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