Summary: | 碩士 === 中原大學 === 資訊工程研究所 === 106 === Nowadays, students usually learn things by rote before exams; although they can cope with exams, they also have forgotten them, and cannot be united with future Knowledge.
Herd behavior is a kind of behavior that follows the masses, the study has developed a digital game-based learning system, “BSJ Entertainment” makes use of the influencing factors of the herd behavior, a learning strategy that promotes students to achieve long-term memory. The study has randomly divided the students into “Herd behavior” Group and “General answer” Group, General answer group learning with multiple choice questions test; herd behavior group has a “HOT” mark on hottest option of multiple choice questions, the system will be moderately controlled the hottest option, and not always the same as the correct answer, to investigate if there is any influence in learning process, learning status and learning achievement for the students of herd behavior group.
The experiment result has demonstrated that the students of herd behavior group is better than general answer group in learning achievement and learning retention, herd behavior group of students learning interest improved, and general answer group of students cognitive load increased. Further through interviews and questionnaires, found when students construct knowledge to a certain degree, they found the hottest not always the same as correct answer, and gradually break away the influence of herd behavior, cause student thinking and learning autonomy, and promote the learning achievement. The study also found the students with high prior knowledge of herd behavior group is better than the students with high prior knowledge of general answer group in learning achievement and learning retention, and the learning strategy makes use of the influencing factors suitable for the students which learning style is reflective type or sequential type.
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