The effects of Kinect-based shopping game for exceptional students of a self-contained special education class in an elementary school

碩士 === 中原大學 === 特殊教育研究所 === 106 === The purpose of this research was to evaluate the effects of a”Kinect-based shopping game”for exceptional students of a self-contained special education class in an elementary school. The participants of this research were four exceptional students in a self-conta...

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Main Authors: Yu-Ling Chiu, 邱玉鈴
Other Authors: YA-SHU KANG
Format: Others
Language:zh-TW
Published: 2016
Online Access:http://ndltd.ncl.edu.tw/handle/333n5n
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spelling ndltd-TW-106CYCU52840052019-05-16T00:15:32Z http://ndltd.ncl.edu.tw/handle/333n5n The effects of Kinect-based shopping game for exceptional students of a self-contained special education class in an elementary school Kinect體感購物遊戲對國小集中式特教班購物技能之成效 Yu-Ling Chiu 邱玉鈴 碩士 中原大學 特殊教育研究所 106 The purpose of this research was to evaluate the effects of a”Kinect-based shopping game”for exceptional students of a self-contained special education class in an elementary school. The participants of this research were four exceptional students in a self-contained class of an elementary school. A method of multiple probes across subject design was used in this research. The independent variable was the“Kinect-based shopping game” and the dependent variables were the immediate, maintenance and generalization effects of the intervention for shopping skills. The data collected were analyzed by using visual analysis, C statistic and effect size, while also a survey of social validity was conducted as well. The result of this research was summarized as follow: 1. The”Kinect-based shopping game”had an immediate effect for the acquisition of shopping skills for all participants . 2. The”Kinect-based shopping game”had a maintenance effect for the acquisition of shopping skills for all participants . 3. The”Kinect-based shopping game”had a generalization effect for the acquisition of shopping skills for all participants . 4. The”Kinect-based shopping game”did improve the participants’ motivation on learning. 5. The parents and teachers of the participants were satisfied with the results of using the”Kinect-based shopping game”to teach the shopping skills. YA-SHU KANG 康雅淑 2016 學位論文 ; thesis 127 zh-TW
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language zh-TW
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description 碩士 === 中原大學 === 特殊教育研究所 === 106 === The purpose of this research was to evaluate the effects of a”Kinect-based shopping game”for exceptional students of a self-contained special education class in an elementary school. The participants of this research were four exceptional students in a self-contained class of an elementary school. A method of multiple probes across subject design was used in this research. The independent variable was the“Kinect-based shopping game” and the dependent variables were the immediate, maintenance and generalization effects of the intervention for shopping skills. The data collected were analyzed by using visual analysis, C statistic and effect size, while also a survey of social validity was conducted as well. The result of this research was summarized as follow: 1. The”Kinect-based shopping game”had an immediate effect for the acquisition of shopping skills for all participants . 2. The”Kinect-based shopping game”had a maintenance effect for the acquisition of shopping skills for all participants . 3. The”Kinect-based shopping game”had a generalization effect for the acquisition of shopping skills for all participants . 4. The”Kinect-based shopping game”did improve the participants’ motivation on learning. 5. The parents and teachers of the participants were satisfied with the results of using the”Kinect-based shopping game”to teach the shopping skills.
author2 YA-SHU KANG
author_facet YA-SHU KANG
Yu-Ling Chiu
邱玉鈴
author Yu-Ling Chiu
邱玉鈴
spellingShingle Yu-Ling Chiu
邱玉鈴
The effects of Kinect-based shopping game for exceptional students of a self-contained special education class in an elementary school
author_sort Yu-Ling Chiu
title The effects of Kinect-based shopping game for exceptional students of a self-contained special education class in an elementary school
title_short The effects of Kinect-based shopping game for exceptional students of a self-contained special education class in an elementary school
title_full The effects of Kinect-based shopping game for exceptional students of a self-contained special education class in an elementary school
title_fullStr The effects of Kinect-based shopping game for exceptional students of a self-contained special education class in an elementary school
title_full_unstemmed The effects of Kinect-based shopping game for exceptional students of a self-contained special education class in an elementary school
title_sort effects of kinect-based shopping game for exceptional students of a self-contained special education class in an elementary school
publishDate 2016
url http://ndltd.ncl.edu.tw/handle/333n5n
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