The effects of Kinect-based shopping game for exceptional students of a self-contained special education class in an elementary school
碩士 === 中原大學 === 特殊教育研究所 === 106 === The purpose of this research was to evaluate the effects of a”Kinect-based shopping game”for exceptional students of a self-contained special education class in an elementary school. The participants of this research were four exceptional students in a self-conta...
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ndltd-TW-106CYCU52840052019-05-16T00:15:32Z http://ndltd.ncl.edu.tw/handle/333n5n The effects of Kinect-based shopping game for exceptional students of a self-contained special education class in an elementary school Kinect體感購物遊戲對國小集中式特教班購物技能之成效 Yu-Ling Chiu 邱玉鈴 碩士 中原大學 特殊教育研究所 106 The purpose of this research was to evaluate the effects of a”Kinect-based shopping game”for exceptional students of a self-contained special education class in an elementary school. The participants of this research were four exceptional students in a self-contained class of an elementary school. A method of multiple probes across subject design was used in this research. The independent variable was the“Kinect-based shopping game” and the dependent variables were the immediate, maintenance and generalization effects of the intervention for shopping skills. The data collected were analyzed by using visual analysis, C statistic and effect size, while also a survey of social validity was conducted as well. The result of this research was summarized as follow: 1. The”Kinect-based shopping game”had an immediate effect for the acquisition of shopping skills for all participants . 2. The”Kinect-based shopping game”had a maintenance effect for the acquisition of shopping skills for all participants . 3. The”Kinect-based shopping game”had a generalization effect for the acquisition of shopping skills for all participants . 4. The”Kinect-based shopping game”did improve the participants’ motivation on learning. 5. The parents and teachers of the participants were satisfied with the results of using the”Kinect-based shopping game”to teach the shopping skills. YA-SHU KANG 康雅淑 2016 學位論文 ; thesis 127 zh-TW |
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碩士 === 中原大學 === 特殊教育研究所 === 106 === The purpose of this research was to evaluate the effects of a”Kinect-based shopping game”for exceptional students of a self-contained special education class in an elementary school. The participants of this research were four exceptional students in a self-contained class of an elementary school. A method of multiple probes across subject design was used in this research. The independent variable was the“Kinect-based shopping game” and the dependent variables were the immediate, maintenance and generalization effects of the intervention for shopping skills. The data collected were analyzed by using visual analysis, C statistic and effect size, while also a survey of social validity was conducted as well.
The result of this research was summarized as follow:
1. The”Kinect-based shopping game”had an immediate effect for the acquisition of shopping skills for all participants .
2. The”Kinect-based shopping game”had a maintenance effect for the acquisition of shopping skills for all participants .
3. The”Kinect-based shopping game”had a generalization effect for the acquisition of shopping skills for all participants .
4. The”Kinect-based shopping game”did improve the participants’ motivation on learning.
5. The parents and teachers of the participants were satisfied with the results of using the”Kinect-based shopping game”to teach the shopping skills.
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author2 |
YA-SHU KANG |
author_facet |
YA-SHU KANG Yu-Ling Chiu 邱玉鈴 |
author |
Yu-Ling Chiu 邱玉鈴 |
spellingShingle |
Yu-Ling Chiu 邱玉鈴 The effects of Kinect-based shopping game for exceptional students of a self-contained special education class in an elementary school |
author_sort |
Yu-Ling Chiu |
title |
The effects of Kinect-based shopping game for exceptional students of a self-contained special education class in an elementary school |
title_short |
The effects of Kinect-based shopping game for exceptional students of a self-contained special education class in an elementary school |
title_full |
The effects of Kinect-based shopping game for exceptional students of a self-contained special education class in an elementary school |
title_fullStr |
The effects of Kinect-based shopping game for exceptional students of a self-contained special education class in an elementary school |
title_full_unstemmed |
The effects of Kinect-based shopping game for exceptional students of a self-contained special education class in an elementary school |
title_sort |
effects of kinect-based shopping game for exceptional students of a self-contained special education class in an elementary school |
publishDate |
2016 |
url |
http://ndltd.ncl.edu.tw/handle/333n5n |
work_keys_str_mv |
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