The effects of Kinect-based shopping game for exceptional students of a self-contained special education class in an elementary school
碩士 === 中原大學 === 特殊教育研究所 === 106 === The purpose of this research was to evaluate the effects of a”Kinect-based shopping game”for exceptional students of a self-contained special education class in an elementary school. The participants of this research were four exceptional students in a self-conta...
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2016
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Online Access: | http://ndltd.ncl.edu.tw/handle/333n5n |
Summary: | 碩士 === 中原大學 === 特殊教育研究所 === 106 === The purpose of this research was to evaluate the effects of a”Kinect-based shopping game”for exceptional students of a self-contained special education class in an elementary school. The participants of this research were four exceptional students in a self-contained class of an elementary school. A method of multiple probes across subject design was used in this research. The independent variable was the“Kinect-based shopping game” and the dependent variables were the immediate, maintenance and generalization effects of the intervention for shopping skills. The data collected were analyzed by using visual analysis, C statistic and effect size, while also a survey of social validity was conducted as well.
The result of this research was summarized as follow:
1. The”Kinect-based shopping game”had an immediate effect for the acquisition of shopping skills for all participants .
2. The”Kinect-based shopping game”had a maintenance effect for the acquisition of shopping skills for all participants .
3. The”Kinect-based shopping game”had a generalization effect for the acquisition of shopping skills for all participants .
4. The”Kinect-based shopping game”did improve the participants’ motivation on learning.
5. The parents and teachers of the participants were satisfied with the results of using the”Kinect-based shopping game”to teach the shopping skills.
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