The effects of Kinect-based shopping game for exceptional students of a self-contained special education class in an elementary school

碩士 === 中原大學 === 特殊教育研究所 === 106 === The purpose of this research was to evaluate the effects of a”Kinect-based shopping game”for exceptional students of a self-contained special education class in an elementary school. The participants of this research were four exceptional students in a self-conta...

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Bibliographic Details
Main Authors: Yu-Ling Chiu, 邱玉鈴
Other Authors: YA-SHU KANG
Format: Others
Language:zh-TW
Published: 2016
Online Access:http://ndltd.ncl.edu.tw/handle/333n5n
Description
Summary:碩士 === 中原大學 === 特殊教育研究所 === 106 === The purpose of this research was to evaluate the effects of a”Kinect-based shopping game”for exceptional students of a self-contained special education class in an elementary school. The participants of this research were four exceptional students in a self-contained class of an elementary school. A method of multiple probes across subject design was used in this research. The independent variable was the“Kinect-based shopping game” and the dependent variables were the immediate, maintenance and generalization effects of the intervention for shopping skills. The data collected were analyzed by using visual analysis, C statistic and effect size, while also a survey of social validity was conducted as well. The result of this research was summarized as follow: 1. The”Kinect-based shopping game”had an immediate effect for the acquisition of shopping skills for all participants . 2. The”Kinect-based shopping game”had a maintenance effect for the acquisition of shopping skills for all participants . 3. The”Kinect-based shopping game”had a generalization effect for the acquisition of shopping skills for all participants . 4. The”Kinect-based shopping game”did improve the participants’ motivation on learning. 5. The parents and teachers of the participants were satisfied with the results of using the”Kinect-based shopping game”to teach the shopping skills.