Types of Virtual Games Impact upon Physiology and Visions Study
碩士 === 中華大學 === 工業管理學系 === 106 === With the development of science technology, creating new products, these new products often make life more and more convenient, great help for life, but also affect the human health worries, such as mobile phone, computer screen, TV ... The symptoms of the sour, te...
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ndltd-TW-106CHPI00410222019-05-16T00:30:08Z http://ndltd.ncl.edu.tw/handle/4ydd39 Types of Virtual Games Impact upon Physiology and Visions Study 虛擬實境遊戲種類對生理及視力影響之探討 鍾興鵬 碩士 中華大學 工業管理學系 106 With the development of science technology, creating new products, these new products often make life more and more convenient, great help for life, but also affect the human health worries, such as mobile phone, computer screen, TV ... The symptoms of the sour, tears, and fatigue of the eyes are the signals of self-protection to the body. Virtual Reality (VR), technology development has become commercialized volume production, in the virtual equipment more and more into the life, the biggest effect is the young people often play computer games, they do not sleep, do not eat, or even to stay up late to play it. Whether VR games caused adverse effect for eyes or body, the user is prone to dizziness when operating VR Head Mounted Displays. This study explores the behavior of users who operate different types of games in virtual environment, causing dizziness. Identify the factors that trigger the vertigo and further explore what kind of game patterns can alleviate the discomfort caused by using VR. To improve the operating mode of hardware and software, to increase the willingness to use virtual devices The results of the study confirmed that due to the speed of racing games and sound effects, a large number of screen conversion, general animation is the majority of the use of 24 frames per second screen specifications, VR Head Mounted Displays in order to create the exquisite image and telepresence to create a smooth virtual reality experience, according to the research at least 90 frames per second to display pictures, close to the eye projection a large number of images caused by vertigo and vision reduction Liu, Kuang-Tai 劉光泰 2018 學位論文 ; thesis 78 zh-TW |
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碩士 === 中華大學 === 工業管理學系 === 106 === With the development of science technology, creating new products, these new products often make life more and more convenient, great help for life, but also affect the human health worries, such as mobile phone, computer screen, TV ... The symptoms of the sour, tears, and fatigue of the eyes are the signals of self-protection to the body. Virtual Reality (VR), technology development has become commercialized volume production, in the virtual equipment more and more into the life, the biggest effect is the young people often play computer games, they do not sleep, do not eat, or even to stay up late to play it. Whether VR games caused adverse effect for eyes or body, the user is prone to dizziness when operating VR Head Mounted Displays. This study explores the behavior of users who operate different types of games in virtual environment, causing dizziness. Identify the factors that trigger the vertigo and further explore what kind of game patterns can alleviate the discomfort caused by using VR. To improve the operating mode of hardware and software, to increase the willingness to use virtual devices
The results of the study confirmed that due to the speed of racing games and sound effects, a large number of screen conversion, general animation is the majority of the use of 24 frames per second screen specifications, VR Head Mounted Displays in order to create the exquisite image and telepresence to create a smooth virtual reality experience, according to the research at least 90 frames per second to display pictures, close to the eye projection a large number of images caused by vertigo and vision reduction
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Liu, Kuang-Tai |
author_facet |
Liu, Kuang-Tai 鍾興鵬 |
author |
鍾興鵬 |
spellingShingle |
鍾興鵬 Types of Virtual Games Impact upon Physiology and Visions Study |
author_sort |
鍾興鵬 |
title |
Types of Virtual Games Impact upon Physiology and Visions Study |
title_short |
Types of Virtual Games Impact upon Physiology and Visions Study |
title_full |
Types of Virtual Games Impact upon Physiology and Visions Study |
title_fullStr |
Types of Virtual Games Impact upon Physiology and Visions Study |
title_full_unstemmed |
Types of Virtual Games Impact upon Physiology and Visions Study |
title_sort |
types of virtual games impact upon physiology and visions study |
publishDate |
2018 |
url |
http://ndltd.ncl.edu.tw/handle/4ydd39 |
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