From "Addicted" to "Falling": My Creation Journey of Incorporating Five Senses Synesthesia into a Photorealistic Animation
碩士 === 元智大學 === 資訊傳播學系 === 105 === Non-photoreslistic rendering is a more most common type in computer animation. However, according to prior study photorealistic rendering can elicit a richer emotional response and feeling from people. This is the reason why photorealistic rendering has been widely...
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Format: | Others |
Language: | zh-TW |
Published: |
2017
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Online Access: | http://ndltd.ncl.edu.tw/handle/55b263 |
Summary: | 碩士 === 元智大學 === 資訊傳播學系 === 105 === Non-photoreslistic rendering is a more most common type in computer animation. However, according to prior study photorealistic rendering can elicit a richer emotional response and feeling from people. This is the reason why photorealistic rendering has been widely used in the film and game industry such as the Pixar and Naughty studio.
This research shares the experience learned from the switching process of creating the films from ‘addicted’ to ‘falling.’ The ‘falling’ film was mainly created by a 3d animation and digital music. In order to eflict empathic emotions , we adopt physically based shading to make our result more realistic and make film viewers immerse into film to have better multisensory experiences. And in the whole creative process, we investigate into how to create things more realistic and recording it down to provide people who interested in it and enable them to use my parameter to create the same result.
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