Explore the Learning Experience of Game-Based Online Learning — An Empirical Study of User Experience of PaGamO

碩士 === 國立雲林科技大學 === 資訊管理系 === 105 === In the last few years, Internet and digital equipment has been popular in our lives. The traditional way of learning has gradually changed. Online learning can solve the problem of traditional learning time and cost. But traditional learning is teacher-centered...

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Bibliographic Details
Main Authors: WEN, TING-KUO, 温庭國
Other Authors: HSU, JIH-SHIH
Format: Others
Language:zh-TW
Published: 2017
Online Access:http://ndltd.ncl.edu.tw/handle/vw5y27
Description
Summary:碩士 === 國立雲林科技大學 === 資訊管理系 === 105 === In the last few years, Internet and digital equipment has been popular in our lives. The traditional way of learning has gradually changed. Online learning can solve the problem of traditional learning time and cost. But traditional learning is teacher-centered way of teaching, often making students feel boring. Even from the physical learning to online learning students also feel boring. Now there is a game-based learning, so that students can learn from the game. The purpose of this study is to explore the learning experience of game-based online learning in Taiwan. First find the applicable game learning factors in the past literature and summarizing game attraction, human-computer interaction, course content and system easy to use. Finally exploring the relevance of learning experience , surveying student who has been used PaGamO in Taiwan and collecting their learning experience of using PaGamO. The results of this experimentation about game attraction and system easy to use is related to the learning experience, but human-computer interaction and course content are having nothing to do with learning experience. This study deduces from the student influence between peers may be related to the learning experience.