Summary: | 碩士 === 國立臺北藝術大學 === 新媒體藝術學系碩士班 === 105 === In this thesis, ESPSAS platform is developed by Internet of Things (IoT) technology
concept and three artworks, Windflower, Lightflower, LittleThings are created. ESPSAS platform
consists of thing system, website system and communication system. In the platform, ESP-12F is
the core of the object hardware. This platform provides some advantages, such as small,
lightweight, and cheap chips for art creation. In addition, a complete set of connection rules, data
processing and basic program were built. A dual registration synchronization to confirm the
complex communication between things and webpages was also proposed. With the platform,
various creative applications could be quickly and extensively developed and implemented.
Windflower, the first application artwork based on ESPSAS platform, was developed for
school community culture development in cooperation with Taipei Municipal Nanmen
Elementary School. As Makers, students created their own windflower things which were used
to decorate their campus. The windflower works as a spinning pinwheel by day, but as a colorful
lantern by night. People are allowed to monitor their own spinning windflowers and to change
the light color remotely with mobile phone.
Lightflower, a networking action artwork in appearance of light, was meant to connect
everyone around through its object flash controlled by the group. The light in each person to stay
or transfer, would create colorful and visual effects.
As far as LittleThings was concerned, the core concept was to bring “little” objects “to life”.
In the form of ornaments, dolls or devices, every LittleThing was set to be long for touching,
which implied the emotional relationships building with “people and things”, “things and things”
and “people and people”. LittleThings worked in two modes, "Life Community" and "Memory
Representation", showing unique patterns and shapes to attract people to interact with them. In
the era of virtual community, LittleThings tried to make the representation of emotional
connection by means of real contact.
In this study, the application of the Internet of Things technology makes objects and
interfaces transparent in space, so that individual emotional memory could extend anytime and
anywhere through the cloud. In the future, the platform is expected to being applied to more
works in art design and creative applications.
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