A Platform for Internet of Things Art Creation Using a "Smart Art-Design Service" with the ESP Integrated Circuit

碩士 === 國立臺北藝術大學 === 新媒體藝術學系碩士班 === 105 === In this thesis, ESPSAS platform is developed by Internet of Things (IoT) technology concept and three artworks, Windflower, Lightflower, LittleThings are created. ESPSAS platform consists of thing system, website system and communication system. In the plat...

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Bibliographic Details
Main Authors: YANG, JHENG-CHUN, 楊政錞
Other Authors: HSU, SU-CHU
Format: Others
Language:zh-TW
Published: 2017
Online Access:http://ndltd.ncl.edu.tw/handle/e6483w
Description
Summary:碩士 === 國立臺北藝術大學 === 新媒體藝術學系碩士班 === 105 === In this thesis, ESPSAS platform is developed by Internet of Things (IoT) technology concept and three artworks, Windflower, Lightflower, LittleThings are created. ESPSAS platform consists of thing system, website system and communication system. In the platform, ESP-12F is the core of the object hardware. This platform provides some advantages, such as small, lightweight, and cheap chips for art creation. In addition, a complete set of connection rules, data processing and basic program were built. A dual registration synchronization to confirm the complex communication between things and webpages was also proposed. With the platform, various creative applications could be quickly and extensively developed and implemented. Windflower, the first application artwork based on ESPSAS platform, was developed for school community culture development in cooperation with Taipei Municipal Nanmen Elementary School. As Makers, students created their own windflower things which were used to decorate their campus. The windflower works as a spinning pinwheel by day, but as a colorful lantern by night. People are allowed to monitor their own spinning windflowers and to change the light color remotely with mobile phone. Lightflower, a networking action artwork in appearance of light, was meant to connect everyone around through its object flash controlled by the group. The light in each person to stay or transfer, would create colorful and visual effects. As far as LittleThings was concerned, the core concept was to bring “little” objects “to life”. In the form of ornaments, dolls or devices, every LittleThing was set to be long for touching, which implied the emotional relationships building with “people and things”, “things and things” and “people and people”. LittleThings worked in two modes, "Life Community" and "Memory Representation", showing unique patterns and shapes to attract people to interact with them. In the era of virtual community, LittleThings tried to make the representation of emotional connection by means of real contact. In this study, the application of the Internet of Things technology makes objects and interfaces transparent in space, so that individual emotional memory could extend anytime and anywhere through the cloud. In the future, the platform is expected to being applied to more works in art design and creative applications.