Influence of Product Patterns on Perceived Affordance

碩士 === 國立臺北科技大學 === 工業設計系創新設計碩士班 === 105 === The current designs tend to star simple and aesthetic which gradually ignores a great design has to provide the users with clearer and easier operation. Therefore, this research choose “Patterns Design” that is committed to aesthetic and is based on “Affo...

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Main Authors: I-Nung Huang, 黃逸農
Other Authors: 葉雯玓
Format: Others
Language:zh-TW
Published: 2017
Online Access:http://ndltd.ncl.edu.tw/handle/xjxszv
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spelling ndltd-TW-105TIT050380172019-05-15T23:53:23Z http://ndltd.ncl.edu.tw/handle/xjxszv Influence of Product Patterns on Perceived Affordance 產品圖紋對感知預示性的影響 I-Nung Huang 黃逸農 碩士 國立臺北科技大學 工業設計系創新設計碩士班 105 The current designs tend to star simple and aesthetic which gradually ignores a great design has to provide the users with clearer and easier operation. Therefore, this research choose “Patterns Design” that is committed to aesthetic and is based on “Affordance” and “Perceived Affordance” to develop pattern designs of cognitive operation. This research choose knifes, wrenches, spoons whose size and shape are similar but haven’t specific operation. After that, we exclude feature of shape and make then consistent. According to the purposes, we have worked out a three-phase experiment. The first stage, we use “Experimental” and “Observational” methods to that 30 participants on response to operation and affordance. The result showed the participants have consistent posture of grasp, area of grasp and operation in the same experimental situation. The second stage, we apply points of “Delphi” methods and invite 2 designers who have experience of design and researched to develop way of pattern designs that have affordance together with the researcher. The result showed that we come up with two methods: one is affordance of operation and the other is affordance of grasp. The final stage, choosing way of patterns design from the result of second stage and combining three types elements and then 33 pattern designs were finished and use “Experimental” and “Questionnaire” methods was used to survey on 123 participants to evaluate suitable operation. The result showed pattern designs not only can stimulate successful perception but also when vision of elements and the purpose of affordance come into consistency, it can promote users to make effect of perception. However, experience and way that users use products significantly affect their perceived process. For example, When participants perceive more than one opportunity, their tend to make decision based on their most frequent experience. In addition, when users posture of grasp and posture of grasp that design purpose consistent, their effect of perceived will significantly be promoted. Finally, we suggest that pattern designs should be user friendly. When pattern designs conflict that, that will lead users to make wrong perceived process. 葉雯玓 2017 學位論文 ; thesis 197 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 國立臺北科技大學 === 工業設計系創新設計碩士班 === 105 === The current designs tend to star simple and aesthetic which gradually ignores a great design has to provide the users with clearer and easier operation. Therefore, this research choose “Patterns Design” that is committed to aesthetic and is based on “Affordance” and “Perceived Affordance” to develop pattern designs of cognitive operation. This research choose knifes, wrenches, spoons whose size and shape are similar but haven’t specific operation. After that, we exclude feature of shape and make then consistent. According to the purposes, we have worked out a three-phase experiment. The first stage, we use “Experimental” and “Observational” methods to that 30 participants on response to operation and affordance. The result showed the participants have consistent posture of grasp, area of grasp and operation in the same experimental situation. The second stage, we apply points of “Delphi” methods and invite 2 designers who have experience of design and researched to develop way of pattern designs that have affordance together with the researcher. The result showed that we come up with two methods: one is affordance of operation and the other is affordance of grasp. The final stage, choosing way of patterns design from the result of second stage and combining three types elements and then 33 pattern designs were finished and use “Experimental” and “Questionnaire” methods was used to survey on 123 participants to evaluate suitable operation. The result showed pattern designs not only can stimulate successful perception but also when vision of elements and the purpose of affordance come into consistency, it can promote users to make effect of perception. However, experience and way that users use products significantly affect their perceived process. For example, When participants perceive more than one opportunity, their tend to make decision based on their most frequent experience. In addition, when users posture of grasp and posture of grasp that design purpose consistent, their effect of perceived will significantly be promoted. Finally, we suggest that pattern designs should be user friendly. When pattern designs conflict that, that will lead users to make wrong perceived process.
author2 葉雯玓
author_facet 葉雯玓
I-Nung Huang
黃逸農
author I-Nung Huang
黃逸農
spellingShingle I-Nung Huang
黃逸農
Influence of Product Patterns on Perceived Affordance
author_sort I-Nung Huang
title Influence of Product Patterns on Perceived Affordance
title_short Influence of Product Patterns on Perceived Affordance
title_full Influence of Product Patterns on Perceived Affordance
title_fullStr Influence of Product Patterns on Perceived Affordance
title_full_unstemmed Influence of Product Patterns on Perceived Affordance
title_sort influence of product patterns on perceived affordance
publishDate 2017
url http://ndltd.ncl.edu.tw/handle/xjxszv
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