Effects of Age and Types of Games on Game Experience and Mental Workload

碩士 === 國立臺北科技大學 === 工業工程與管理系碩士班 === 105 === Most studies involved somatosensory games have focused on the increase of old people’s levels of activities, the effects of their rehabilitation, and the maintenance of their physical and mental functions. However, research about how older adults accept an...

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Bibliographic Details
Main Authors: Bo-Cheng Chiu, 邱博晟
Other Authors: Sheau-Farn Liang
Format: Others
Language:zh-TW
Published: 2017
Online Access:http://ndltd.ncl.edu.tw/handle/2bbfxg
Description
Summary:碩士 === 國立臺北科技大學 === 工業工程與管理系碩士班 === 105 === Most studies involved somatosensory games have focused on the increase of old people’s levels of activities, the effects of their rehabilitation, and the maintenance of their physical and mental functions. However, research about how older adults accept and play these games is insufficient. As a result, game developers have to spend more effort to figure out the design of somatosensory games for older adults. The objective of this study is to establish a conceptual framework based on the degrees of physical and psychological demands in playing these games, and to apply this framework in investigating the effects of age and types of games on game experience and mental workload. The Game Experience Questionnaire and the NASA-TLX subjective mental load assessment questionnaire were used to collect data. Results found that compared to the young group, the elderly have had a better game experience, especially for the game at the moderate levels of psychological and physical demands. The findings should be able to provide helpful tools for somatosensory game developers.