Using Database to Analyze Digital Game Learning Applied to the Remedial Teaching Performance – A Case Study of Taichung Tonglin Elementary School

碩士 === 亞洲大學 === 資訊工程學系碩士在職專班 === 105 === According the development of today's information and network capabilities, digital game-based learning has been a dream, and can be realized. PaGamO is a learning platform developed by Prof. Bing-chen Ye ,EE Departemnt,National Taiwan University, where t...

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Main Authors: CHI,JEN-CHUNG, 紀人中
Other Authors: TSAUR, SHYH-CHANG
Format: Others
Language:zh-TW
Published: 2016
Online Access:http://ndltd.ncl.edu.tw/handle/f7286x
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spelling ndltd-TW-105THMU13960142019-05-15T23:09:51Z http://ndltd.ncl.edu.tw/handle/f7286x Using Database to Analyze Digital Game Learning Applied to the Remedial Teaching Performance – A Case Study of Taichung Tonglin Elementary School 運用資料庫分析數位遊戲學習 應用於補救教學之成效 -以台中桐林國民小學為例 CHI,JEN-CHUNG 紀人中 碩士 亞洲大學 資訊工程學系碩士在職專班 105 According the development of today's information and network capabilities, digital game-based learning has been a dream, and can be realized. PaGamO is a learning platform developed by Prof. Bing-chen Ye ,EE Departemnt,National Taiwan University, where this platform game can be a way to increase students' motivation to study or learn , so students have a better learning results. In the present study, we explore to digitally learn how to apply remedial teaching and performing, committed teachers and students want to participate in remedial education. It is hoped that the dedicated teachers, students who participate in remedial education, and students’ parents to open the door for independent study. And through the PaGamO Internet it can collect students pracrice results for each Internet unit each day, resulting in too large amount of data. Therefore, the student achievement inquiry system through the system database is developed to record students 'practice results, and use google spreadsheet sharing function to facilitate students and parents to instantly query students' performance in order to achieve the four interlocking effect between teaching, practice, remediation and feedback. On the one hand it can be analyzed after the Internet practice via digital game-based to learn the achievement effect of students who participate remedial teaching on facilitating teachers and parents of students in a short time ably to review the effectiveness of student learning. On the other hand,the background of students can be electronic information in order to eliminate the influence of students' learning background in this study.. TSAUR, SHYH-CHANG CHEN, YEONG-CHIN 曹世昌 陳永欽 2016 學位論文 ; thesis 73 zh-TW
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description 碩士 === 亞洲大學 === 資訊工程學系碩士在職專班 === 105 === According the development of today's information and network capabilities, digital game-based learning has been a dream, and can be realized. PaGamO is a learning platform developed by Prof. Bing-chen Ye ,EE Departemnt,National Taiwan University, where this platform game can be a way to increase students' motivation to study or learn , so students have a better learning results. In the present study, we explore to digitally learn how to apply remedial teaching and performing, committed teachers and students want to participate in remedial education. It is hoped that the dedicated teachers, students who participate in remedial education, and students’ parents to open the door for independent study. And through the PaGamO Internet it can collect students pracrice results for each Internet unit each day, resulting in too large amount of data. Therefore, the student achievement inquiry system through the system database is developed to record students 'practice results, and use google spreadsheet sharing function to facilitate students and parents to instantly query students' performance in order to achieve the four interlocking effect between teaching, practice, remediation and feedback. On the one hand it can be analyzed after the Internet practice via digital game-based to learn the achievement effect of students who participate remedial teaching on facilitating teachers and parents of students in a short time ably to review the effectiveness of student learning. On the other hand,the background of students can be electronic information in order to eliminate the influence of students' learning background in this study..
author2 TSAUR, SHYH-CHANG
author_facet TSAUR, SHYH-CHANG
CHI,JEN-CHUNG
紀人中
author CHI,JEN-CHUNG
紀人中
spellingShingle CHI,JEN-CHUNG
紀人中
Using Database to Analyze Digital Game Learning Applied to the Remedial Teaching Performance – A Case Study of Taichung Tonglin Elementary School
author_sort CHI,JEN-CHUNG
title Using Database to Analyze Digital Game Learning Applied to the Remedial Teaching Performance – A Case Study of Taichung Tonglin Elementary School
title_short Using Database to Analyze Digital Game Learning Applied to the Remedial Teaching Performance – A Case Study of Taichung Tonglin Elementary School
title_full Using Database to Analyze Digital Game Learning Applied to the Remedial Teaching Performance – A Case Study of Taichung Tonglin Elementary School
title_fullStr Using Database to Analyze Digital Game Learning Applied to the Remedial Teaching Performance – A Case Study of Taichung Tonglin Elementary School
title_full_unstemmed Using Database to Analyze Digital Game Learning Applied to the Remedial Teaching Performance – A Case Study of Taichung Tonglin Elementary School
title_sort using database to analyze digital game learning applied to the remedial teaching performance – a case study of taichung tonglin elementary school
publishDate 2016
url http://ndltd.ncl.edu.tw/handle/f7286x
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