The design and evaluation of an escape-room game integrating scaffolding and simulated operation: an example of chemistry titration experiment

碩士 === 國立臺灣科技大學 === 應用科技研究所 === 105 === Experiment is an important part in chemistry learning, but it may also bring possible danger during the experiment. Therefore, if game mechanism and chemistry learning can be integrated for learners to operate experiments in a simulation game, possible risks i...

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Main Authors: Yen-Cheng Lu, 呂彥承
Other Authors: Chin-Chung Tsai
Format: Others
Language:zh-TW
Published: 2017
Online Access:http://ndltd.ncl.edu.tw/handle/j9bcz5
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spelling ndltd-TW-105NTUS50270152019-05-15T23:46:34Z http://ndltd.ncl.edu.tw/handle/j9bcz5 The design and evaluation of an escape-room game integrating scaffolding and simulated operation: an example of chemistry titration experiment 運用認知鷹架與模擬操作之實驗室密室脫逃遊戲之設計與評估:以化學滴定實驗為例 Yen-Cheng Lu 呂彥承 碩士 國立臺灣科技大學 應用科技研究所 105 Experiment is an important part in chemistry learning, but it may also bring possible danger during the experiment. Therefore, if game mechanism and chemistry learning can be integrated for learners to operate experiments in a simulation game, possible risks in the experiment may be reduced. The study developed two chemistry educational games, “Saving Etheus©” and “Circle of Life©,” integrating story contexts and simulated operation. The games applied scaffolding and anchored instruction to guide the players to explore chemistry knowledge in the game based on the questions and clues embedded in the context. The students completed the missions in a simulated operation context to learn experiment operation, device selection, and phenomenon interpretation in the lesson of acid–base titration and redox titration. This empirical study recruited 64 and 62 senior high school students in northern Taiwan, aiming to explore their learning effectiveness, flow, and technology acceptance in the game. The results suggested that the learners showed improvement in general learning effectiveness, including the performance of phenomenon interpretation, device selection, and experiment operation. They also showed high degree of flow and technology acceptance. Moreover, in “Saving Etheus,” males showed higher scores than females on sense of control, the sub-dimension of flow antecedent, and loss of self-consciousness, the sub-dimension of flow experience. Males also showed higher scores than females on technology acceptance, perceived usefulness, and perceived ease of use. High achievers showed higher scores than low achievers on technology acceptance, flow, flow antecedent, and its sub-dimensions, including balance between challenge and skill, a clear goal, and action-awareness merging. In “Circle of Life,” males showed higher scores than females on perceived ease of use in technology acceptance. High achievers showed higher scores than low achievers on flow, flow antecedent and its sub-dimensions of balance between challenge and skill and action-awareness merging, transformation of time, the sub-dimension of flow experience, technology acceptance, and perceived usefulness. Last, the study also preliminarily analyzed the correlation and path model among learning effectiveness, flow, and dimensions of technology acceptance with suggestions for research and teaching. Chin-Chung Tsai Huei-Tse Hou 蔡今中 侯惠澤 2017 學位論文 ; thesis 130 zh-TW
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description 碩士 === 國立臺灣科技大學 === 應用科技研究所 === 105 === Experiment is an important part in chemistry learning, but it may also bring possible danger during the experiment. Therefore, if game mechanism and chemistry learning can be integrated for learners to operate experiments in a simulation game, possible risks in the experiment may be reduced. The study developed two chemistry educational games, “Saving Etheus©” and “Circle of Life©,” integrating story contexts and simulated operation. The games applied scaffolding and anchored instruction to guide the players to explore chemistry knowledge in the game based on the questions and clues embedded in the context. The students completed the missions in a simulated operation context to learn experiment operation, device selection, and phenomenon interpretation in the lesson of acid–base titration and redox titration. This empirical study recruited 64 and 62 senior high school students in northern Taiwan, aiming to explore their learning effectiveness, flow, and technology acceptance in the game. The results suggested that the learners showed improvement in general learning effectiveness, including the performance of phenomenon interpretation, device selection, and experiment operation. They also showed high degree of flow and technology acceptance. Moreover, in “Saving Etheus,” males showed higher scores than females on sense of control, the sub-dimension of flow antecedent, and loss of self-consciousness, the sub-dimension of flow experience. Males also showed higher scores than females on technology acceptance, perceived usefulness, and perceived ease of use. High achievers showed higher scores than low achievers on technology acceptance, flow, flow antecedent, and its sub-dimensions, including balance between challenge and skill, a clear goal, and action-awareness merging. In “Circle of Life,” males showed higher scores than females on perceived ease of use in technology acceptance. High achievers showed higher scores than low achievers on flow, flow antecedent and its sub-dimensions of balance between challenge and skill and action-awareness merging, transformation of time, the sub-dimension of flow experience, technology acceptance, and perceived usefulness. Last, the study also preliminarily analyzed the correlation and path model among learning effectiveness, flow, and dimensions of technology acceptance with suggestions for research and teaching.
author2 Chin-Chung Tsai
author_facet Chin-Chung Tsai
Yen-Cheng Lu
呂彥承
author Yen-Cheng Lu
呂彥承
spellingShingle Yen-Cheng Lu
呂彥承
The design and evaluation of an escape-room game integrating scaffolding and simulated operation: an example of chemistry titration experiment
author_sort Yen-Cheng Lu
title The design and evaluation of an escape-room game integrating scaffolding and simulated operation: an example of chemistry titration experiment
title_short The design and evaluation of an escape-room game integrating scaffolding and simulated operation: an example of chemistry titration experiment
title_full The design and evaluation of an escape-room game integrating scaffolding and simulated operation: an example of chemistry titration experiment
title_fullStr The design and evaluation of an escape-room game integrating scaffolding and simulated operation: an example of chemistry titration experiment
title_full_unstemmed The design and evaluation of an escape-room game integrating scaffolding and simulated operation: an example of chemistry titration experiment
title_sort design and evaluation of an escape-room game integrating scaffolding and simulated operation: an example of chemistry titration experiment
publishDate 2017
url http://ndltd.ncl.edu.tw/handle/j9bcz5
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