A Study of Participant’s Experience of Interactive Styles
碩士 === 國立臺中科技大學 === 多媒體設計系碩士班 === 105 === Along with interactive technology development, artworks gradually shows various and innovative characteristics to represent traditional contents. Participants could interactive with the exhibited artworks. Basically speaking, interaction is connected with pa...
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ndltd-TW-105NTTI56410152019-09-24T03:34:14Z http://ndltd.ncl.edu.tw/handle/vq5rg5 A Study of Participant’s Experience of Interactive Styles 不同互動形式對參與者經驗影響比較之研究 Meng-Ying Shih 石孟穎 碩士 國立臺中科技大學 多媒體設計系碩士班 105 Along with interactive technology development, artworks gradually shows various and innovative characteristics to represent traditional contents. Participants could interactive with the exhibited artworks. Basically speaking, interaction is connected with participants’ responses, feel and demands. Interactive exhibitions are getting to be popular and essential. However, researches related with participants’ experience toward interactive styles still are shore. The aim of the research is to explore participant’s experiences toward two interactive styles: wearable EEG interaction and unwearable somatosensory interaction. Experimental methods and questionnaire survey are mainly applied to measure participants’ experience. The measure questionnaire includes the game experience questionnaire and user experience questionnaire. The results yield participants more involved and engaged in wearable EEG interaction than unwearable somatosensory interaction. Wearable EEG interaction could bring more challenge, efficiency and novelty. Both interactive styles could lead to pragmatic quality and perspicuity. Conclude that pragmatic quality, challenge feeling and immersion feeling of the interactive styles are relevant to the effects of interactive artworks. Tzu-Wei Tsai 蔡子瑋 2017 學位論文 ; thesis 83 zh-TW |
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碩士 === 國立臺中科技大學 === 多媒體設計系碩士班 === 105 === Along with interactive technology development, artworks gradually shows various and innovative characteristics to represent traditional contents. Participants could interactive with the exhibited artworks. Basically speaking, interaction is connected with participants’ responses, feel and demands. Interactive exhibitions are getting to be popular and essential. However, researches related with participants’ experience toward interactive styles still are shore. The aim of the research is to explore participant’s experiences toward two interactive styles: wearable EEG interaction and unwearable somatosensory interaction. Experimental methods and questionnaire survey are mainly applied to measure participants’ experience. The measure questionnaire includes the game experience questionnaire and user experience questionnaire.
The results yield participants more involved and engaged in wearable EEG interaction than unwearable somatosensory interaction. Wearable EEG interaction could bring more challenge, efficiency and novelty. Both interactive styles could lead to pragmatic quality and perspicuity. Conclude that pragmatic quality, challenge feeling and immersion feeling of the interactive styles are relevant to the effects of interactive artworks.
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author2 |
Tzu-Wei Tsai |
author_facet |
Tzu-Wei Tsai Meng-Ying Shih 石孟穎 |
author |
Meng-Ying Shih 石孟穎 |
spellingShingle |
Meng-Ying Shih 石孟穎 A Study of Participant’s Experience of Interactive Styles |
author_sort |
Meng-Ying Shih |
title |
A Study of Participant’s Experience of Interactive Styles |
title_short |
A Study of Participant’s Experience of Interactive Styles |
title_full |
A Study of Participant’s Experience of Interactive Styles |
title_fullStr |
A Study of Participant’s Experience of Interactive Styles |
title_full_unstemmed |
A Study of Participant’s Experience of Interactive Styles |
title_sort |
study of participant’s experience of interactive styles |
publishDate |
2017 |
url |
http://ndltd.ncl.edu.tw/handle/vq5rg5 |
work_keys_str_mv |
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