Summary: | 碩士 === 國立臺中科技大學 === 多媒體設計系碩士班 === 105 === Game-based learning tool is being taken seriously in recent years. Many studies have pointed out that game-based learning tool can improve learners’ achievements and enhance their motivation. However, most of these pedagogical games are more like evaluating students rather than teaching students by playing games. Thus, this study developed a game-based learning tool by using situated learning to enhance student''s understanding of the concept of speed. For 6th graders, “Speed” is a difficult unit in their math lessons. It contains several mathematic concepts, but these concepts are hard to be described and presented by images, words or oral presentations.
This study focuses on the 6th grade elementary students'' learning responses to speed, time and distance concepts by using tablet computer with the game support-system. In order to achieve the purpose of the study, we developed a speed learning game called the “SPEED SHAKE”. We also used the "quasi-experimental research method" to prepare the pre-test and the post-test, which analyze the learning benefit of the “SPEED SHAKE”. Finally, the TAM (Technology Acceptance Model) questionnaire is used to analyze the learners'' experiences from teaching models and multimedia materials learning. There are 51 students participating in this study. Their positive responses and their learning achievements are shown in convincing results. The results also show that the “SPEED SHAKE” game is easy to use. In summary, the game can make learners improve their learning achievements and keep positive attitude to play it.
|