The Influence of Game Narration on Game Self-Efficacy: A Case Study of Action Game
碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 105 === In view of today's game narration which is mainly used as a supplementary, not many people explore the importance of it in the game. This study attempts to explore the effects of player’s performance and emotion for adding humorous and encou...
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ndltd-TW-105NTPT07870262019-05-15T23:24:51Z http://ndltd.ncl.edu.tw/handle/pcu574 The Influence of Game Narration on Game Self-Efficacy: A Case Study of Action Game 遊戲旁白對玩家遊戲自我效能之影響—以反應遊戲為例 CHEN, PO-CHUN 陳柏均 碩士 國立臺北教育大學 數位科技設計學系(含玩具與遊戲設計碩士班) 105 In view of today's game narration which is mainly used as a supplementary, not many people explore the importance of it in the game. This study attempts to explore the effects of player’s performance and emotion for adding humorous and encouraging game narration in the game. In this experiment there are two different groups play the same reaction game, one for adding game narration, another one none. In order to find the changes of player’s emotion, the emotion recognition software is used to identify the changes during the whole process. The experiment results is that adding humorous and encouraging game narration can improve the performance of player in the game. FAN, PING-LIN YU, CHI-SHAN 范丙林 俞齊山 2017 學位論文 ; thesis 60 zh-TW |
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碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 105 === In view of today's game narration which is mainly used as a supplementary, not many people explore the importance of it in the game. This study attempts to explore the effects of player’s performance and emotion for adding humorous and encouraging game narration in the game. In this experiment there are two different groups play the same reaction game, one for adding game narration, another one none. In order to find the changes of player’s emotion, the emotion recognition software is used to identify the changes during the whole process. The experiment results is that adding humorous and encouraging game narration can improve the performance of player in the game.
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author2 |
FAN, PING-LIN |
author_facet |
FAN, PING-LIN CHEN, PO-CHUN 陳柏均 |
author |
CHEN, PO-CHUN 陳柏均 |
spellingShingle |
CHEN, PO-CHUN 陳柏均 The Influence of Game Narration on Game Self-Efficacy: A Case Study of Action Game |
author_sort |
CHEN, PO-CHUN |
title |
The Influence of Game Narration on Game Self-Efficacy: A Case Study of Action Game |
title_short |
The Influence of Game Narration on Game Self-Efficacy: A Case Study of Action Game |
title_full |
The Influence of Game Narration on Game Self-Efficacy: A Case Study of Action Game |
title_fullStr |
The Influence of Game Narration on Game Self-Efficacy: A Case Study of Action Game |
title_full_unstemmed |
The Influence of Game Narration on Game Self-Efficacy: A Case Study of Action Game |
title_sort |
influence of game narration on game self-efficacy: a case study of action game |
publishDate |
2017 |
url |
http://ndltd.ncl.edu.tw/handle/pcu574 |
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