The Influence of Game Narration on Game Self-Efficacy: A Case Study of Action Game

碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 105 === In view of today's game narration which is mainly used as a supplementary, not many people explore the importance of it in the game. This study attempts to explore the effects of player’s performance and emotion for adding humorous and encou...

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Main Authors: CHEN, PO-CHUN, 陳柏均
Other Authors: FAN, PING-LIN
Format: Others
Language:zh-TW
Published: 2017
Online Access:http://ndltd.ncl.edu.tw/handle/pcu574
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spelling ndltd-TW-105NTPT07870262019-05-15T23:24:51Z http://ndltd.ncl.edu.tw/handle/pcu574 The Influence of Game Narration on Game Self-Efficacy: A Case Study of Action Game 遊戲旁白對玩家遊戲自我效能之影響—以反應遊戲為例 CHEN, PO-CHUN 陳柏均 碩士 國立臺北教育大學 數位科技設計學系(含玩具與遊戲設計碩士班) 105 In view of today's game narration which is mainly used as a supplementary, not many people explore the importance of it in the game. This study attempts to explore the effects of player’s performance and emotion for adding humorous and encouraging game narration in the game. In this experiment there are two different groups play the same reaction game, one for adding game narration, another one none. In order to find the changes of player’s emotion, the emotion recognition software is used to identify the changes during the whole process. The experiment results is that adding humorous and encouraging game narration can improve the performance of player in the game. FAN, PING-LIN YU, CHI-SHAN 范丙林 俞齊山 2017 學位論文 ; thesis 60 zh-TW
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language zh-TW
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description 碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 105 === In view of today's game narration which is mainly used as a supplementary, not many people explore the importance of it in the game. This study attempts to explore the effects of player’s performance and emotion for adding humorous and encouraging game narration in the game. In this experiment there are two different groups play the same reaction game, one for adding game narration, another one none. In order to find the changes of player’s emotion, the emotion recognition software is used to identify the changes during the whole process. The experiment results is that adding humorous and encouraging game narration can improve the performance of player in the game.
author2 FAN, PING-LIN
author_facet FAN, PING-LIN
CHEN, PO-CHUN
陳柏均
author CHEN, PO-CHUN
陳柏均
spellingShingle CHEN, PO-CHUN
陳柏均
The Influence of Game Narration on Game Self-Efficacy: A Case Study of Action Game
author_sort CHEN, PO-CHUN
title The Influence of Game Narration on Game Self-Efficacy: A Case Study of Action Game
title_short The Influence of Game Narration on Game Self-Efficacy: A Case Study of Action Game
title_full The Influence of Game Narration on Game Self-Efficacy: A Case Study of Action Game
title_fullStr The Influence of Game Narration on Game Self-Efficacy: A Case Study of Action Game
title_full_unstemmed The Influence of Game Narration on Game Self-Efficacy: A Case Study of Action Game
title_sort influence of game narration on game self-efficacy: a case study of action game
publishDate 2017
url http://ndltd.ncl.edu.tw/handle/pcu574
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