Interactive PowerPoint Gamification Curriculum Design :History of Taiwan ”Prehistory ” As an Example
碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 105 === As the technology advances, daily lives become more convenient. With social medias and network technology, we could learn from information all over the world through the internet. Learning method and tools progress rapidly, and “Gamification” has...
Main Authors: | , |
---|---|
Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2016
|
Online Access: | http://ndltd.ncl.edu.tw/handle/kxbwk4 |
id |
ndltd-TW-105NTPT0787001 |
---|---|
record_format |
oai_dc |
spelling |
ndltd-TW-105NTPT07870012019-05-15T23:01:21Z http://ndltd.ncl.edu.tw/handle/kxbwk4 Interactive PowerPoint Gamification Curriculum Design :History of Taiwan ”Prehistory ” As an Example 互動式PowerPoint遊戲化課程設計- 以台灣史「史前時代」為例 LIN, JIA-HAN 林佳漢 碩士 國立臺北教育大學 數位科技設計學系(含玩具與遊戲設計碩士班) 105 As the technology advances, daily lives become more convenient. With social medias and network technology, we could learn from information all over the world through the internet. Learning method and tools progress rapidly, and “Gamification” has become one of the most popular ingredients for teaching material. The interactivity and immediate feedback of gamification enhance motivation in learning through the learning material. However, the skill of programming is usually critical for combining teaching material with interactivity. This paper proposes a set of interactive learning material which is easy to modify. Teachers could do modification on their own in accordance with demand to produce interactive teaching material easily and flexibly. In this paper, a package of teaching material was made with Microsoft PowerPoint and Visual Basic for Applications (VBA). Input System among the package is used for question input, using Excel VBA form as the interface. Users could simply set the question and corresponding answer in the material without programming skills. With subject evaluation, this study summarized the lack of teaching materials and suggestion for improvements. Subjects gave positive recognition to the interactive teaching material designed for the study. Study results could be a reference and might be applicable to teaching material design, making teaching materials more diversified. CHUNG, CHI-MING 莊淇銘 2016 學位論文 ; thesis 52 zh-TW |
collection |
NDLTD |
language |
zh-TW |
format |
Others
|
sources |
NDLTD |
description |
碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 105 === As the technology advances, daily lives become more convenient. With social medias and network technology, we could learn from information all over the world through the internet. Learning method and tools progress rapidly, and “Gamification” has become one of the most popular ingredients for teaching material. The interactivity and immediate feedback of gamification enhance motivation in learning through the learning material.
However, the skill of programming is usually critical for combining teaching material with interactivity. This paper proposes a set of interactive learning material which is easy to modify. Teachers could do modification on their own in accordance with demand to produce interactive teaching material easily and flexibly.
In this paper, a package of teaching material was made with Microsoft PowerPoint and Visual Basic for Applications (VBA). Input System among the package is used for question input, using Excel VBA form as the interface. Users could simply set the question and corresponding answer in the material without programming skills.
With subject evaluation, this study summarized the lack of teaching materials and suggestion for improvements. Subjects gave positive recognition to the interactive teaching material designed for the study.
Study results could be a reference and might be applicable to teaching material design, making teaching materials more diversified.
|
author2 |
CHUNG, CHI-MING |
author_facet |
CHUNG, CHI-MING LIN, JIA-HAN 林佳漢 |
author |
LIN, JIA-HAN 林佳漢 |
spellingShingle |
LIN, JIA-HAN 林佳漢 Interactive PowerPoint Gamification Curriculum Design :History of Taiwan ”Prehistory ” As an Example |
author_sort |
LIN, JIA-HAN |
title |
Interactive PowerPoint Gamification Curriculum Design :History of Taiwan ”Prehistory ” As an Example |
title_short |
Interactive PowerPoint Gamification Curriculum Design :History of Taiwan ”Prehistory ” As an Example |
title_full |
Interactive PowerPoint Gamification Curriculum Design :History of Taiwan ”Prehistory ” As an Example |
title_fullStr |
Interactive PowerPoint Gamification Curriculum Design :History of Taiwan ”Prehistory ” As an Example |
title_full_unstemmed |
Interactive PowerPoint Gamification Curriculum Design :History of Taiwan ”Prehistory ” As an Example |
title_sort |
interactive powerpoint gamification curriculum design :history of taiwan ”prehistory ” as an example |
publishDate |
2016 |
url |
http://ndltd.ncl.edu.tw/handle/kxbwk4 |
work_keys_str_mv |
AT linjiahan interactivepowerpointgamificationcurriculumdesignhistoryoftaiwanprehistoryasanexample AT línjiāhàn interactivepowerpointgamificationcurriculumdesignhistoryoftaiwanprehistoryasanexample AT linjiahan hùdòngshìpowerpointyóuxìhuàkèchéngshèjìyǐtáiwānshǐshǐqiánshídàiwèilì AT línjiāhàn hùdòngshìpowerpointyóuxìhuàkèchéngshèjìyǐtáiwānshǐshǐqiánshídàiwèilì |
_version_ |
1719139424573325312 |