Summary: | 碩士 === 國立臺北教育大學 === 藝術與造形設計學系碩士班 === 105 === Different from the traditional education, teachers make the teaching more complete and attractive through combining the technology and social issue together. Learning has not limited to the books and classrooms anymore. Recently, Ministry of Education promoted the project to enrich students’ sense of beauty by introducing them the concept of the aesthetic forms. Augmented reality can add the information to the real world efficiently. The user can see the virtual object in reality through AR. Museums also try to enrich viewer’s experiences by using AR. This study focuses on the influences of AR application toward aesthetic education for the learner and seeks to understand students’ point of view and the experience of operating AR.
In this study, we apply two aesthetic forms into two exhibits which are displayed in the MoNTUE. Those are different texture AR of Lion Crushing a Serpent (plaster, rattan, bronze, and mosaic) and different body proportion AR of Annunciation (1:3; 1:5, 1:7, 1:9). The subjects are 16 students of art class in high school. The research analyzed the recorded video of playing AR and the interview data to understand students' preferences of different AR and the experiences of playing AR. At the end of the interview, students also provided the feedback as the future suggestion on AR development.
The results indicate that viewers, different in personal experiences, have different thinking and feeling to the AR. For the experience of AR on texture application, viewers focus on whether the meaning behind the exhibit and material performances are corresponding; as for the experience of AR on proportion application, they concentrate on the coordination. AR can fill the gap of learner’s imagination and stimulate their thinking about aesthetic education. In the future, AR can be a supporting teaching tool to enrich viewers' aesthetic experiences.
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