Connected P3-game on grids and tori

碩士 === 國立清華大學 === 資訊工程學系 === 105 === Let G = (V,E) be a connected graph. We say a set U ⊆ V is P3-convex if every vertex of V\U has at most one neighbor in U. For any set W ⊆ V , we use σ(W) to denote the unique minimal P3-convex set of vertices that contains W. Two players play the connected P3-gam...

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Main Authors: Cheng Ruo, 羅晟
Other Authors: Wing-Kai Hon
Format: Others
Language:zh-TW
Published: 2017
Online Access:http://ndltd.ncl.edu.tw/handle/hqf2zn
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spelling ndltd-TW-105NTHU53920342019-05-15T23:53:45Z http://ndltd.ncl.edu.tw/handle/hqf2zn Connected P3-game on grids and tori 在格子圖和圓環圖的相連P3遊戲 Cheng Ruo 羅晟 碩士 國立清華大學 資訊工程學系 105 Let G = (V,E) be a connected graph. We say a set U ⊆ V is P3-convex if every vertex of V\U has at most one neighbor in U. For any set W ⊆ V , we use σ(W) to denote the unique minimal P3-convex set of vertices that contains W. Two players play the connected P3-game on a graph by alternately selecting unmarked vertices. At the start of the game all vertices are unmarked, and the set of marked vertices, denoted by M, is empty. A move consists of marking a previously unmarked vertex v, so that M is updated to M0 = σ(M ∪{v}), and such a move is legal only when M0 is connected. When it is a player’s turn to move, he loses the game if all vertices are marked. In this thesis, we consider the connected P3-game on grids and tori, and give closed form formulae of their corresponding Grundy values. We also consider the related Pr-game, with r ≥ 3, that is played on a path or a cycle. Wing-Kai Hon 韓永楷 2017 學位論文 ; thesis 54 zh-TW
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language zh-TW
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sources NDLTD
description 碩士 === 國立清華大學 === 資訊工程學系 === 105 === Let G = (V,E) be a connected graph. We say a set U ⊆ V is P3-convex if every vertex of V\U has at most one neighbor in U. For any set W ⊆ V , we use σ(W) to denote the unique minimal P3-convex set of vertices that contains W. Two players play the connected P3-game on a graph by alternately selecting unmarked vertices. At the start of the game all vertices are unmarked, and the set of marked vertices, denoted by M, is empty. A move consists of marking a previously unmarked vertex v, so that M is updated to M0 = σ(M ∪{v}), and such a move is legal only when M0 is connected. When it is a player’s turn to move, he loses the game if all vertices are marked. In this thesis, we consider the connected P3-game on grids and tori, and give closed form formulae of their corresponding Grundy values. We also consider the related Pr-game, with r ≥ 3, that is played on a path or a cycle.
author2 Wing-Kai Hon
author_facet Wing-Kai Hon
Cheng Ruo
羅晟
author Cheng Ruo
羅晟
spellingShingle Cheng Ruo
羅晟
Connected P3-game on grids and tori
author_sort Cheng Ruo
title Connected P3-game on grids and tori
title_short Connected P3-game on grids and tori
title_full Connected P3-game on grids and tori
title_fullStr Connected P3-game on grids and tori
title_full_unstemmed Connected P3-game on grids and tori
title_sort connected p3-game on grids and tori
publishDate 2017
url http://ndltd.ncl.edu.tw/handle/hqf2zn
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AT luóchéng connectedp3gameongridsandtori
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AT luóchéng zàigézitúhéyuánhuántúdexiāngliánp3yóuxì
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