A study on the Movement Ability of Gamification Volleyball from Junior High School Students

碩士 === 國立體育大學 === 體育推廣學系 === 105 === The purpose of this study was to determine the influence of the Movement Ability in Gamification Volleyball on junior high school students. Taking the eighth grade students of a national junior high school in Xinbei City as the research object, including 30 in tr...

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Main Authors: HUANG, CHIEN-TZU, 黃千慈
Other Authors: HUANG, YONG-KUAN
Format: Others
Language:zh-TW
Published: 2017
Online Access:http://ndltd.ncl.edu.tw/handle/54855812503432452922
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spelling ndltd-TW-105NCPE05690162017-07-24T04:19:23Z http://ndltd.ncl.edu.tw/handle/54855812503432452922 A study on the Movement Ability of Gamification Volleyball from Junior High School Students 遊戲化排球教學對國中生動作能力之研究 HUANG, CHIEN-TZU 黃千慈 碩士 國立體育大學 體育推廣學系 105 The purpose of this study was to determine the influence of the Movement Ability in Gamification Volleyball on junior high school students. Taking the eighth grade students of a national junior high school in Xinbei City as the research object, including 30 in treatment groups and 29 subjects in the control group, the Quasi - experimental method is the research method. With Gamification Volleyball and Movement ABC-2 as the research tools for the action ability test for 11-16 year-olds, the Gamification Volleyball course lasted twice a week for five weeks, forty-five minutes each time. Posttest will be held for both two groups and the results were analyzed by fractional conversion. The results were analyzed by the covariant c - test and the single - factor covariance analysis. The statistics were significantly α = .05. The results are as follows: After five weeks of Gamification Volleyball course, after test scores were higher than before, and the test scores of treatment groups were significantly higher than the control group (p < .05) on the overall action ability, manual dexterity, ball skills, static, and dynamic balance ability. The study further explained that the implementation of the five-week Gamification Volleyball course significantly improves the overall action ability, manual dexterity, ball skills and dynamic balance ability of eighth grade students. HUANG, YONG-KUAN HUANG, MEI-YAO 黃永寬 黃美瑤 2017 學位論文 ; thesis 74 zh-TW
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description 碩士 === 國立體育大學 === 體育推廣學系 === 105 === The purpose of this study was to determine the influence of the Movement Ability in Gamification Volleyball on junior high school students. Taking the eighth grade students of a national junior high school in Xinbei City as the research object, including 30 in treatment groups and 29 subjects in the control group, the Quasi - experimental method is the research method. With Gamification Volleyball and Movement ABC-2 as the research tools for the action ability test for 11-16 year-olds, the Gamification Volleyball course lasted twice a week for five weeks, forty-five minutes each time. Posttest will be held for both two groups and the results were analyzed by fractional conversion. The results were analyzed by the covariant c - test and the single - factor covariance analysis. The statistics were significantly α = .05. The results are as follows: After five weeks of Gamification Volleyball course, after test scores were higher than before, and the test scores of treatment groups were significantly higher than the control group (p < .05) on the overall action ability, manual dexterity, ball skills, static, and dynamic balance ability. The study further explained that the implementation of the five-week Gamification Volleyball course significantly improves the overall action ability, manual dexterity, ball skills and dynamic balance ability of eighth grade students.
author2 HUANG, YONG-KUAN
author_facet HUANG, YONG-KUAN
HUANG, CHIEN-TZU
黃千慈
author HUANG, CHIEN-TZU
黃千慈
spellingShingle HUANG, CHIEN-TZU
黃千慈
A study on the Movement Ability of Gamification Volleyball from Junior High School Students
author_sort HUANG, CHIEN-TZU
title A study on the Movement Ability of Gamification Volleyball from Junior High School Students
title_short A study on the Movement Ability of Gamification Volleyball from Junior High School Students
title_full A study on the Movement Ability of Gamification Volleyball from Junior High School Students
title_fullStr A study on the Movement Ability of Gamification Volleyball from Junior High School Students
title_full_unstemmed A study on the Movement Ability of Gamification Volleyball from Junior High School Students
title_sort study on the movement ability of gamification volleyball from junior high school students
publishDate 2017
url http://ndltd.ncl.edu.tw/handle/54855812503432452922
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