Intelligent Board Game : Applying Data Analysis in understanding User Experience and Learning Progress
碩士 === 國立政治大學 === 數位內容碩士學位學程 === 105 === Board games in Taiwan has risen from leisure and entertainment towards teachings in schools, by introducing fascinating game mechanism and theme to enhance student motivation makes learning more fun. Digital board games, a concept combining the advantages of...
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ndltd-TW-105NCCU56200032018-05-13T04:29:12Z http://ndltd.ncl.edu.tw/handle/wa44b2 Intelligent Board Game : Applying Data Analysis in understanding User Experience and Learning Progress 智慧桌遊— 運用數據記錄與分析瞭解使用者體驗與學習歷程 Soong, Ru Tai 宋如泰 碩士 國立政治大學 數位內容碩士學位學程 105 Board games in Taiwan has risen from leisure and entertainment towards teachings in schools, by introducing fascinating game mechanism and theme to enhance student motivation makes learning more fun. Digital board games, a concept combining the advantages of digital technologies to enhance learning and entertaining arose with the rise of educational board games; however, from the aspect of industry, learning and entertainment, what characteristic should digital board game have? Does it create good experience? Is learning effective? Through these question, this research aims to (1) Understand the visions and needs of industry towards digital board game, (2) Design a digital board game to learn the law of supply & demand, (3) Evaluate the learning effectiveness and gameplay. First, the research uses the experiential cycle and constructism learning theory to design the board game Formosa Construction Ltd, then interview several industrial stakeholders to understand the needs and visions of digital board game, through the interviews concluded a design guidelines, finally the digital version of Formosa Consturction Ltd was built along with the data analysis program use to evaluate user experience and learning portfolio in game. Experiments was conducted with 32 participants, gameplay data are collected during gameplay, participants was asked to fill in a questionnaire with flow experience and acceptance, an interview session regarding gameplay and learning will be held after the questionnaire. Results indicate that participants are satisfy with the game, and data collected from auction showed that participants were progressively mastering the price range; The data analysis program was able to find reasons for participants that did not perform well, having chance to provide advice to learners. In conclusion, the research results are (1) Understand the needs and visions of digital board game through interviewing The Taiwan Board Game Industry. (2) Design Formosa Construction Ltd and obtain positive feedback. (3) The data analysis program showed the obstacles learners met through portfolio analysis, auction data analysis also showed participants was progressively mastering the price range, showing that Formosa Contruction Ltd is effective in learning the relation between needs and price. Chen, Sheng Chih Li, Tsai Yen 陳聖智 李蔡彥 學位論文 ; thesis 164 zh-TW |
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碩士 === 國立政治大學 === 數位內容碩士學位學程 === 105 === Board games in Taiwan has risen from leisure and entertainment towards teachings in schools, by introducing fascinating game mechanism and theme to enhance student motivation makes learning more fun. Digital board games, a concept combining the advantages of digital technologies to enhance learning and entertaining arose with the rise of educational board games; however, from the aspect of industry, learning and entertainment, what characteristic should digital board game have? Does it create good experience? Is learning effective? Through these question, this research aims to (1) Understand the visions and needs of industry towards digital board game, (2) Design a digital board game to learn the law of supply & demand, (3) Evaluate the learning effectiveness and gameplay.
First, the research uses the experiential cycle and constructism learning theory to design the board game Formosa Construction Ltd, then interview several industrial stakeholders to understand the needs and visions of digital board game, through the interviews concluded a design guidelines, finally the digital version of Formosa Consturction Ltd was built along with the data analysis program use to evaluate user experience and learning portfolio in game.
Experiments was conducted with 32 participants, gameplay data are collected during gameplay, participants was asked to fill in a questionnaire with flow experience and acceptance, an interview session regarding gameplay and learning will be held after the questionnaire. Results indicate that participants are satisfy with the game, and data collected from auction showed that participants were progressively mastering the price range; The data analysis program was able to find reasons for participants that did not perform well, having chance to provide advice to learners.
In conclusion, the research results are (1) Understand the needs and visions of digital board game through interviewing The Taiwan Board Game Industry. (2) Design Formosa Construction Ltd and obtain positive feedback. (3) The data analysis program showed the obstacles learners met through portfolio analysis, auction data analysis also showed participants was progressively mastering the price range, showing that Formosa Contruction Ltd is effective in learning the relation between needs and price.
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author2 |
Chen, Sheng Chih |
author_facet |
Chen, Sheng Chih Soong, Ru Tai 宋如泰 |
author |
Soong, Ru Tai 宋如泰 |
spellingShingle |
Soong, Ru Tai 宋如泰 Intelligent Board Game : Applying Data Analysis in understanding User Experience and Learning Progress |
author_sort |
Soong, Ru Tai |
title |
Intelligent Board Game : Applying Data Analysis in understanding User Experience and Learning Progress |
title_short |
Intelligent Board Game : Applying Data Analysis in understanding User Experience and Learning Progress |
title_full |
Intelligent Board Game : Applying Data Analysis in understanding User Experience and Learning Progress |
title_fullStr |
Intelligent Board Game : Applying Data Analysis in understanding User Experience and Learning Progress |
title_full_unstemmed |
Intelligent Board Game : Applying Data Analysis in understanding User Experience and Learning Progress |
title_sort |
intelligent board game : applying data analysis in understanding user experience and learning progress |
url |
http://ndltd.ncl.edu.tw/handle/wa44b2 |
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