A Study on Business Model of Table Game Online Community Platform, Take Sotanfun for Example

碩士 === 國立政治大學 === 經營管理碩士學程(EMBA) === 105 === This research tried to develop and complete the business model of table game online community platform also find out the key success factors of it, thus, we can form the executive strategy and action plans. This research used SWOT matrix to analyze the c...

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Bibliographic Details
Main Authors: Ho, Chin Yuan, 何金原
Other Authors: Victor Tsan
Format: Others
Language:zh-TW
Online Access:http://ndltd.ncl.edu.tw/handle/65w2a6
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spelling ndltd-TW-105NCCU53881142019-05-15T23:25:04Z http://ndltd.ncl.edu.tw/handle/65w2a6 A Study on Business Model of Table Game Online Community Platform, Take Sotanfun for Example 桌遊社群平台營運模式之研究-以手談趣為例 Ho, Chin Yuan 何金原 碩士 國立政治大學 經營管理碩士學程(EMBA) 105 This research tried to develop and complete the business model of table game online community platform also find out the key success factors of it, thus, we can form the executive strategy and action plans. This research used SWOT matrix to analyze the case situation, then used Business Model Canvas and Lean Canvas to examine the case analysis. Afterwards, we used the SWOT matrix to examine and analyze the Business Model Canvas and Lean Canvas by each canvas element again. Then, we used Innovation Diffusion Theory to calculate the critical mass and determine the quantitative objective of every stage. We can study on China or global market of table game online community platform or other industries via this research process after Sotanfun platform reaches success of the first or second stage of its quantitative objectives. Victor Tsan 詹文男 學位論文 ; thesis 80 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 國立政治大學 === 經營管理碩士學程(EMBA) === 105 === This research tried to develop and complete the business model of table game online community platform also find out the key success factors of it, thus, we can form the executive strategy and action plans. This research used SWOT matrix to analyze the case situation, then used Business Model Canvas and Lean Canvas to examine the case analysis. Afterwards, we used the SWOT matrix to examine and analyze the Business Model Canvas and Lean Canvas by each canvas element again. Then, we used Innovation Diffusion Theory to calculate the critical mass and determine the quantitative objective of every stage. We can study on China or global market of table game online community platform or other industries via this research process after Sotanfun platform reaches success of the first or second stage of its quantitative objectives.
author2 Victor Tsan
author_facet Victor Tsan
Ho, Chin Yuan
何金原
author Ho, Chin Yuan
何金原
spellingShingle Ho, Chin Yuan
何金原
A Study on Business Model of Table Game Online Community Platform, Take Sotanfun for Example
author_sort Ho, Chin Yuan
title A Study on Business Model of Table Game Online Community Platform, Take Sotanfun for Example
title_short A Study on Business Model of Table Game Online Community Platform, Take Sotanfun for Example
title_full A Study on Business Model of Table Game Online Community Platform, Take Sotanfun for Example
title_fullStr A Study on Business Model of Table Game Online Community Platform, Take Sotanfun for Example
title_full_unstemmed A Study on Business Model of Table Game Online Community Platform, Take Sotanfun for Example
title_sort study on business model of table game online community platform, take sotanfun for example
url http://ndltd.ncl.edu.tw/handle/65w2a6
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