The Relationships among Personality Traits, Violent Degree of Video Games and Cyberbulling in the Upper Grades of Elementary School

碩士 === 玄奘大學 === 應用心理學系碩士在職專班 === 105 === The Relationships among Personality Traits, Violent Degree of Video Games and Cyberbulling in the Upper Grades of Elementary School Student:Sheng-Yung Liu Advisors:Dr.Yung-Li Ku Institute of Applied Psychology Hsuan Chuang University ABSTRACT The main...

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Bibliographic Details
Main Authors: LIU,SHENG-YUNG, 劉聖勇
Other Authors: KU,YUNG-LI
Format: Others
Language:zh-TW
Published: 2017
Online Access:http://ndltd.ncl.edu.tw/handle/93732473708642104732
Description
Summary:碩士 === 玄奘大學 === 應用心理學系碩士在職專班 === 105 === The Relationships among Personality Traits, Violent Degree of Video Games and Cyberbulling in the Upper Grades of Elementary School Student:Sheng-Yung Liu Advisors:Dr.Yung-Li Ku Institute of Applied Psychology Hsuan Chuang University ABSTRACT The main subjects of this thesis is to explore the relationship between background variables, personality traits, Violent Degree of Video Games and Cyberbulling in the Upper Grades of Elementary School. In recent years, the relevant bullying event is to emerge in endlessly, and with the emerging technology by the way the network bullying, gradually by many people's attention. High-grade elementary school students, most of them have the habit of playing video games, video games are more high proportion of violent content. According to previous studies, it has been found that special personality traits lead to Cyberbulling, but exposure to excessive violent video games can also cause Cyberbulling, but no other researchers have discussed these two factors Its impact on the Cyberbulling, the study hopes to be able to cut into this point of view, and to find out the relevant Cyberbulling of the prevention and treatment, thereby reducing the chance of its occurrence. According to this, the research method adopted in this study is "questionnaire survey", the use of " personality traits scale", " violent degree of video games scale" and " Cyberbulling scale" and other related scale A total of 489 questionnaires were issued and the survey results were analyzed by descriptive statistics, t test, single factor variance analysis and analysis of the results of the survey. Multiple regression analysis. The results are as follows: 1.Different grades, the number of Internet users per week, weekday day and the day of the holiday online hours of the country's senior students on the network bullying behavior has a significant positive correlation with the situation. 2.Different gender groups of young students on the network bullying behavior does not have significant differences. 3.The neuroticism, negative dominance and extroversion of personality traits have a significant positive correlation with Cyberbulling. 4.The degree of violence in the video game on the network bullying behavior is significant positive correlation situation. Finally, this study based on the results of the relevant recommendations and follow-up research direction for future researchers to guide the reference. Keywords: personality traits, Violent Degree of Video Games, Cyberbulling