國中生網路電玩之享樂價值研究--以宜蘭縣國中生為例

碩士 === 佛光大學 === 傳播學系 === 105 === This study aims to explore how to construct hedonic value in video games for junior high school students in modern society with popular video games. Under connecting the resources of families and schools, then this study focuses on whether we can transform the indulg...

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Bibliographic Details
Main Authors: LAN,CHEN-HUI, 藍振輝
Other Authors: NIU,LUNG-KUANG
Format: Others
Language:zh-TW
Published: 2017
Online Access:http://ndltd.ncl.edu.tw/handle/96523815065786101635