The Effect of Self-efficacy and Gender on Scratch Program Learning-A Case of Junior High School Student

碩士 === 健行科技大學 === 國際企業經營系碩士在職專班 === 105 === Scratch is a brand new graphical programming language developed by the MIT (Massachusetts Institute of Technology), which is suitable for the programming beginners. During the Scratch learning, learners can get a high-level logical thinking, so that using...

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Bibliographic Details
Main Authors: Hsin-Hwa Hung, 洪新華
Other Authors: Jian-Wei Lin
Format: Others
Language:zh-TW
Published: 2017
Online Access:http://ndltd.ncl.edu.tw/handle/u58t44
Description
Summary:碩士 === 健行科技大學 === 國際企業經營系碩士在職專班 === 105 === Scratch is a brand new graphical programming language developed by the MIT (Massachusetts Institute of Technology), which is suitable for the programming beginners. During the Scratch learning, learners can get a high-level logical thinking, so that using Scratch allows beginners such as young students to understand the logic of programming and how to creatively build a program. However, there are few researches simultaneously discussing the impacts of gender difference and computer self-efficacy on learning performance of Scratch. Therefore this research attempts to address these issues. The survey questionnaires were carried out by 308 8th- grade students, after 14-week Scratch program lessons. The statistical results found that gender does not significantly influence overall learning performance, but significantly influences the detailed instructions (e.g. loop instructions). Computer self-efficacy significantly influences the overall learning performance. But there is no interaction between gender and computer self-efficacy. Some implications limitations are also given.