Using Kinect V2 combined with Unity3D to design an agility training game

碩士 === 中原大學 === 通訊工程碩士學位學程 === 105 === In this study, we use Kinect v2 technology with a skeleton tracking technology to create a training game for children with agility impairments. Through this game, we can practice this training without using the playground. After discussing, we design the simula...

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Bibliographic Details
Main Authors: Shao-Ting Lu, 呂紹廷
Other Authors: Yao-Jen Chang
Format: Others
Language:zh-TW
Published: 2017
Online Access:http://ndltd.ncl.edu.tw/handle/3ysw3z
Description
Summary:碩士 === 中原大學 === 通訊工程碩士學位學程 === 105 === In this study, we use Kinect v2 technology with a skeleton tracking technology to create a training game for children with agility impairments. Through this game, we can practice this training without using the playground. After discussing, we design the simulated track and simulates the actual obstacles combining with animated games to achieve the effect. However, students with agility impairments usually lack the cognitive and learning ability. They need repetitive training and partial assistance on daily living. This system is able to solve workplace(setting) problems, difficulties found on teachers teaching load, and the most important thing is to increase the motivation for learning. After the system completes, we invite three agility impairments to test our system. We want to know whether this system can improve their agility skill effectiveness.