Applying QR Code in Monopoly Game for Home Economics in Junior High School
碩士 === 中華大學 === 資訊管理學系 === 105 === Abstract The purpose of this study is to investigate how to integrate QR code into learning objects. We’ll collect information via tablet HTC Flyer P512, and integrate QR code that we got from Google url shortener to the design of Monopoly “Around the world” based...
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ndltd-TW-105CHPI03960262019-05-15T23:17:36Z http://ndltd.ncl.edu.tw/handle/9wzapf Applying QR Code in Monopoly Game for Home Economics in Junior High School 應用QR Code於國中家政科教學—以「繞著地球跑」大富翁為例 LIN,FANG-JU 林芳如 碩士 中華大學 資訊管理學系 105 Abstract The purpose of this study is to investigate how to integrate QR code into learning objects. We’ll collect information via tablet HTC Flyer P512, and integrate QR code that we got from Google url shortener to the design of Monopoly “Around the world” based on the fifth topic “Globetrotting” of the textbook (Kang Hsuan version) in first semester of 9th grade. We’ll assess the impact of integration on learning motivation and attitude of domestic science, and propose suggestions for teaching of domestic science based on the findings. The study adopted nonequivalent pretest-posttest control group design of one-way ANOVA of quasi-experimental design. We selected 153 students taught by researcher from 9th grade as study object, and randomly divided them by classes into two teaching models. The experimental group adopted the integrative activities based on the fifth topic “Globetrotting” of the textbook (Kang Hsuan version) for 9th grade. The topic contains Monopoly design and game-based learning. On the other hand, the control group let students adopt traditional power point to share the same topic. About 12 classes, 540 hours experimental teaching were conducted in two groups for six-week. Assessment manner included information literacy test, pretest-posttest test of learning motivation for domestic science and pretest-posttest test of learning attitude for domestic science. During the experiment, we used preceding manner to collect data, and take descriptive statistics, one-way ANOVA, independent-samples t-test and paired-sample t test to analyze the change of students’ learning. According to the research, for boys, the frequency of computer usage tends to be polarization, and for girls, the frequency of computer usage tends to be low. In general, the personal information literacy of girl is better than boy, and the difference is really significant. After six-week course, the overall learning motivation and attitude of testee improved significantly. The learning motivation and attitude of girls are better than boys, and the difference is really significant. In learning motivation of domestic science respect, the difference between experimental group and control group is insignificant. However, in learning attitude of domestic science respect, the difference between experimental group and control group is significant. Keywords: QR Code, Information Literacy, Learning Motivation, Learning Attitude and Monopoly . CHANG,WEN-CHIH 張文智 2017 學位論文 ; thesis 112 zh-TW |
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碩士 === 中華大學 === 資訊管理學系 === 105 === Abstract
The purpose of this study is to investigate how to integrate QR code into learning objects. We’ll collect information via tablet HTC Flyer P512, and integrate QR code that we got from Google url shortener to the design of Monopoly “Around the world” based on the fifth topic “Globetrotting” of the textbook (Kang Hsuan version) in first semester of 9th grade. We’ll assess the impact of integration on learning motivation and attitude of domestic science, and propose suggestions for teaching of domestic science based on the findings.
The study adopted nonequivalent pretest-posttest control group design of one-way ANOVA of quasi-experimental design. We selected 153 students taught by researcher from 9th grade as study object, and randomly divided them by classes into two teaching models. The experimental group adopted the integrative activities based on the fifth topic “Globetrotting” of the textbook (Kang Hsuan version) for 9th grade. The topic contains Monopoly design and game-based learning. On the other hand, the control group let students adopt traditional power point to share the same topic. About 12 classes, 540 hours experimental teaching were conducted in two groups for six-week. Assessment manner included information literacy test, pretest-posttest test of learning motivation for domestic science and pretest-posttest test of learning attitude for domestic science. During the experiment, we used preceding manner to collect data, and take descriptive statistics, one-way ANOVA, independent-samples t-test and paired-sample t test to analyze the change of students’ learning.
According to the research, for boys, the frequency of computer usage tends to be polarization, and for girls, the frequency of computer usage tends to be low. In general, the personal information literacy of girl is better than boy, and the difference is really significant. After six-week course, the overall learning motivation and attitude of testee improved significantly. The learning motivation and attitude of girls are better than boys, and the difference is really significant. In learning motivation of domestic science respect, the difference between experimental group and control group is insignificant. However, in learning attitude of domestic science respect, the difference between experimental group and control group is significant.
Keywords: QR Code, Information Literacy, Learning Motivation, Learning Attitude and Monopoly .
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author2 |
CHANG,WEN-CHIH |
author_facet |
CHANG,WEN-CHIH LIN,FANG-JU 林芳如 |
author |
LIN,FANG-JU 林芳如 |
spellingShingle |
LIN,FANG-JU 林芳如 Applying QR Code in Monopoly Game for Home Economics in Junior High School |
author_sort |
LIN,FANG-JU |
title |
Applying QR Code in Monopoly Game for Home Economics in Junior High School |
title_short |
Applying QR Code in Monopoly Game for Home Economics in Junior High School |
title_full |
Applying QR Code in Monopoly Game for Home Economics in Junior High School |
title_fullStr |
Applying QR Code in Monopoly Game for Home Economics in Junior High School |
title_full_unstemmed |
Applying QR Code in Monopoly Game for Home Economics in Junior High School |
title_sort |
applying qr code in monopoly game for home economics in junior high school |
publishDate |
2017 |
url |
http://ndltd.ncl.edu.tw/handle/9wzapf |
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