Explore the people participation Trading Card Game from a System Dynamics Perspective
碩士 === 中華大學 === 科技管理學系 === 105 === Trading Card Game is a player in the development of rules under the use of a variety of changes in the card to communicate with each other's game. From the earliest period of the MTG will go to the modern well-known YU-GI-OH and so on the collection card game...
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ndltd-TW-105CHPI02300722017-08-26T04:28:01Z http://ndltd.ncl.edu.tw/handle/26638994530231746278 Explore the people participation Trading Card Game from a System Dynamics Perspective 以系統動態觀點探討民眾參與TCG集換式卡片遊戲之意願 WANG SONG SHENG 王淞生 碩士 中華大學 科技管理學系 105 Trading Card Game is a player in the development of rules under the use of a variety of changes in the card to communicate with each other's game. From the earliest period of the MTG will go to the modern well-known YU-GI-OH and so on the collection card game more and more diverse. However, there are not many researches on TCG at present. Although there are similar research papers on table games, TCG and table games are different from each other. This study will study the people's participation in TCG game by system dynamics and hope that the people involved in this area of public advice and the official recommendations, but also hope that through this study as a follow-up researcher as a reference to continue to more TCG related research. In this study, the system dynamics is used as the main research method. Through the related literature and secondary information at home and abroad, the relevant factors influencing the people's willingness to participate in TCG are studied. In order to achieve the purpose of research, this study is based on literature research, research methods and system modeling. The results show that the factors influencing people's participation in TCG are affected by "card price", "entertainment", "Competition sense of honor " The influence of these three facets, their related factors interact, and intricate. By analyzing the relevant factors of the three facets of the study, the construction process of the system dynamics and the dynamic Vensim software are used to construct the causal feedback loop diagram of the three facets. Finally, the three causal. The loop diagram is aggregated into the general cause of the causal feedback loop of the TCG. In this study, the results of the causal feedback loop show that the entertainment and competition sense of positive feedback, the card price is negative feedback. Through the causal feedback loop general map, this study finds out the driving factors in the three facets and puts forward the policy intervention point, and provides the TCG game official, the manufacturer, the store and the player who wants to be promoted. LIN,CHIN-HUANG 林錦煌 2017 學位論文 ; thesis 58 zh-TW |
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碩士 === 中華大學 === 科技管理學系 === 105 === Trading Card Game is a player in the development of rules under the use of a variety of changes in the card to communicate with each other's game. From the earliest period of the MTG will go to the modern well-known YU-GI-OH and so on the collection card game more and more diverse. However, there are not many researches on TCG at present. Although there are similar research papers on table games, TCG and table games are different from each other. This study will study the people's participation in TCG game by system dynamics and hope that the people involved in this area of public advice and the official recommendations, but also hope that through this study as a follow-up researcher as a reference to continue to more TCG related research. In this study, the system dynamics is used as the main research method. Through the related literature and secondary information at home and abroad, the relevant factors influencing the people's willingness to participate in TCG are studied. In order to achieve the purpose of research, this study is based on literature research, research methods and system modeling. The results show that the factors influencing people's participation in TCG are affected by "card price", "entertainment", "Competition sense of honor " The influence of these three facets, their related factors interact, and intricate. By analyzing the relevant factors of the three facets of the study, the construction process of the system dynamics and the dynamic Vensim software are used to construct the causal feedback loop diagram of the three facets. Finally, the three causal. The loop diagram is aggregated into the general cause of the causal feedback loop of the TCG. In this study, the results of the causal feedback loop show that the entertainment and competition sense of positive feedback, the card price is negative feedback. Through the causal feedback loop general map, this study finds out the driving factors in the three facets and puts forward the policy intervention point, and provides the TCG game official, the manufacturer, the store and the player who wants to be promoted.
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author2 |
LIN,CHIN-HUANG |
author_facet |
LIN,CHIN-HUANG WANG SONG SHENG 王淞生 |
author |
WANG SONG SHENG 王淞生 |
spellingShingle |
WANG SONG SHENG 王淞生 Explore the people participation Trading Card Game from a System Dynamics Perspective |
author_sort |
WANG SONG SHENG |
title |
Explore the people participation Trading Card Game from a System Dynamics Perspective |
title_short |
Explore the people participation Trading Card Game from a System Dynamics Perspective |
title_full |
Explore the people participation Trading Card Game from a System Dynamics Perspective |
title_fullStr |
Explore the people participation Trading Card Game from a System Dynamics Perspective |
title_full_unstemmed |
Explore the people participation Trading Card Game from a System Dynamics Perspective |
title_sort |
explore the people participation trading card game from a system dynamics perspective |
publishDate |
2017 |
url |
http://ndltd.ncl.edu.tw/handle/26638994530231746278 |
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